sudno Level 1 of the Dungeon [Shop] Tumu's Antique Weapon Emporium a +0 sling of electrocution (188 gold) a +1 mace of protection (349 gold) a +1 falchion of holy wrath (409 gold) a +3 heavy sling (650 gold) a +0 mace (99 gold) a +0 spear (99 gold) the +5 glaive of the Guard {elec, spectral} (1590 gold) a +0 club (33 gold) a +0 spear (99 gold) a +0 dagger (66 gold) a +2 short sword of venom (514 gold) [Shop] Puorgheriomm's Weapon Boutique a +0 rapier (44 gold) a +0 short sword (33 gold) 2 atropa-tipped darts (19 gold) the +2 war axe "Duserr" {heavy, rC+ Will+ Dex+2} (441 gold) Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Will+: It increases your willpower. a +0 whip (27 gold) a +0 long sword (38 gold) a +0 whip (27 gold) 5 stones (5 gold) a +0 sling (16 gold) [Shop] Beamoer's Jewellery Emporium a flux talisman (325 gold) a ring of wizardry (390 gold) an amulet of the acrobat (390 gold) a ring of poison resistance (260 gold) an amulet of reflection (390 gold) a ring of flight (227 gold) the amulet "Perubock" {-Tele Harm rN+ RegenMP+ Dex+3} (526 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. RegenMP+: It increases your rate of magic regeneration. a +6 ring of intelligence (468 gold) a ring of see invisible (195 gold) the ring "Hero's Friend" {Ice Str+2} (470 gold) [ring of ice] Ice: It enhances your ice magic. Str+2: It affects your strength (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. a +6 ring of strength (468 gold) [Shop] Quwurule's Weapon Emporium a +2 long sword of flaming (201 gold) a +0 mace (33 gold) a +4 heavy trident (311 gold) a +3 mace of venom (226 gold) 4 stones (4 gold) a +0 mace (33 gold) 7 stones (7 gold) a +0 whip (27 gold) 4 stones (4 gold) (0, 0, D:1) a +0 dagger (9, -3, D:1) a +0 club a kobold skeleton (15, 2, D:1) a frilled lizard skeleton (16, -21, D:1) a +0 whip a kobold corpse (skeletalised by now) (16, -14, D:1) a +0 dagger (16, 22, D:1) a +0 chain mail (27, 3, D:1) 4 stones (28, 16, D:1) a +0 sling (30, 17, D:1) a +0 flail (31, -6, D:1) a hobgoblin skeleton (32, -6, D:1) a frilled lizard skeleton a ball python skeleton (32, -2, D:1) a +0 ring mail (32, 32, D:1) a +0 short sword a stone (33, 13, D:1) a jackal skeleton (35, -17, D:1) a +0 short sword a +0 dagger a goblin corpse (skeletalised by now) (42, 31, D:1) a +0 club a goblin corpse (skeletalised by now) (44, 23, D:1) a +0 short sword a kobold corpse (skeletalised by now) (52, 5, D:1) a rat skeleton (54, 7, D:1) a +2 dagger of draining Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 14, D:2) a +2 heavy hand axe (12, -11, D:2) a +0 dagger (13, -9, D:2) an adder corpse (skeletalised by now) (21, -6, D:2) a +0 dagger (25, 18, D:2) 2 atropa-tipped darts (26, 15, D:2) a ring of ice (33, 19, D:2) a ball python skeleton a hobgoblin skeleton (36, -2, D:2) a rat skeleton (39, -1, D:2) 5 stones (41, 8, D:2) a +0 sling (41, 14, D:2) a +0 leather armour (44, -2, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) a jackal corpse a jackal corpse (13, -16, D:3) a +0 mace (16, -19, D:3) a dart slug corpse (43, -24, D:3) the orb of Indomitability {guile, Dex+2 Slay+3} Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen)