Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14839738848838509291 10 sudno the Apothecary (level 2, -3/20 HPs) Began as a Gnoll Alchemist on Feb 22, 2025. Slain by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:24 (946 turns). sudno the Apothecary (Gnoll Alchemist) Turns: 946, Time: 00:00:25 Health: -3/20 AC: 2 Str: 7 XL: 2 Next: 20% Magic: 3/7 EV: 12 Int: 14 God: Gold: 118 SH: 0 Dex: 12 Spells: 9/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of boots Jewellery g - a ring of positive energy Scrolls c - a scroll of identify {unknown} d - 2 scrolls of enchant armour {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 5.3 Alchemy + Level 0.4 Invocations + Level 0.3 Evocations + Level 0.2 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 22% N/A 9% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Olgreb's Toxic Radiance Alch 18% N/A 19% 4 Lesser Beckoning Tloc 8% N/A 24% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 43% 3 Teleport Other Tloc 4% N/A 43% 3 Sticky Flame Fire/Alch 11% 2d5 50% 4 Summon Lightning Spire Summ/Air 4% 3d4 85% 4 Arcjolt Conj/Air 3% 1d13 97% 5 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You now have 85 gold pieces (gained 11). You see here 4 stones. You now have 95 gold pieces (gained 10). f - a scroll labelled KUOFIS KUUHENO You now have 104 gold pieces (gained 9). You now have 112 gold pieces (gained 8). Found a scale mail. You pick up a Codex of Conductivity and begin reading... You add the spells Summon Lightning Spire, Arcjolt and Maxwell's Capacitive Coupling to your library. g - a ring of positive energy You now have 118 gold pieces (gained 6). Terence the Veteran comes into view. He is wielding a +0 flail. You see here 6 gold pieces. Terence shouts! The sting hits Terence. Terence is poisoned. Terence is lightly wounded. Terence screams, "I want to be left alone!" The sting hits Terence. Terence looks even sicker. Terence is lightly wounded. A hobgoblin comes into view. It is wielding a +0 whip. The sting hits Terence but does no damage. Terence looks even sicker. Terence is lightly wounded. Terence hits you with a +0 flail! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, very poisoned, 75% to hit) The sting hits Terence. Terence looks as sick as possible! Terence is heavily wounded. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.##...### ∆.........#.# #.# ...#.#.# #.# #.##.#.# #.###.##.#.## #.########.##........# #...@@...............# .....g..#$.............# .##..##...##.######..... #. ######.######.##.# # #........##.# ∆ ..#########.# ### #.# #..# #.## You could see Terence (extremely poisoned) and a hobgoblin. Vanquished Creatures An endoplasm (D:2) A goblin (D:1) A hobgoblin (D:2) 4 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sudno the Gnoll Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 689 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 939 | D:2 | Noticed Terence 946 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_loops_corners D:2: layout_loops_ring, minmay_pentomino_s4, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.3 Short Blades | | 0.3 Long Blades | | 0.3 Axes | | 0.3 Maces & Flails | | 0.3 Polearms | | 0.3 Staves | | 0.3 Ranged Weapons | | 0.3 Throwing | | 0.3 Armour | | 0.3 Dodging | | 4.4 Stealth | | 4.0 Shields | | 0.3 Unarmed Combat | | 0.3 Spellcasting | | 4.9 Hexes | | 0.2 Summonings | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Alchemy | | 5.3 Invocations | | 0.4 Evocations | | 0.3 Shapeshifting | | 0.2 Action || total ---------------------------++------- Cast: Sting || 21 Armour: Robe || 4 Dodge: Dodged || 1