Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1914-g7991ae8747 Platform: unix Bits: 64 Game mode: descent Tiles: online Seed: 5770573257056980371, deterministic pregen: 1 Command line: /usr/games/crawl-git-7991ae8747 -name su2926jun -rc /dgldir/rcfiles/crawl-git/su2926jun.rc -macro /dgldir/rcfiles/crawl-git/su2926jun.macro -morgue /dgldir/morgue/su2926jun/ -descent -webtiles-socket /crawl-master/webserver/sockets/su2926jun:2025-12-26.14:23:12.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /usr/games/crawl-git-7991ae8747(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5c3f3633677e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-7991ae8747(_Z13do_crash_dumpv+0x43a) [0x5c3f363449ba]: do_crash_dump() /usr/games/crawl-git-7991ae8747(_Z20crash_signal_handleri+0x1fa) [0x5c3f36336c5a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7e644ffb7330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7e644ffad6a2]: /usr/games/crawl-git-7991ae8747(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1d8) [0x5c3f3654efc8]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-7991ae8747(_Z11adjust_itemiP8item_def+0x7d) [0x5c3f362a44fd]: adjust_item(int, item_def*) /usr/games/crawl-git-7991ae8747(_Z13describe_itemR8item_defSt8functionIFvRNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEEEb+0x311) [0x5c3f3638b001]: describe_item(item_def&, std::function, std::allocator >&)>, bool) /usr/games/crawl-git-7991ae8747(_ZN14TilesFramework23_handle_control_messageE11sockaddr_unNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xcda) [0x5c3f36ae612a]: TilesFramework::_handle_control_message(sockaddr_un, std::__cxx11::basic_string, std::allocator >) /usr/games/crawl-git-7991ae8747(_ZN14TilesFramework24_receive_control_messageEv+0x178) [0x5c3f36ae6538]: TilesFramework::_receive_control_message() /usr/games/crawl-git-7991ae8747(_ZN14TilesFramework11await_inputEPFbvE+0x172) [0x5c3f36ae6b22]: TilesFramework::await_input(bool (*)()) /usr/games/crawl-git-7991ae8747(_Z8getch_ckv+0xbf) [0x5c3f36aea4af]: getch_ck() /usr/games/crawl-git-7991ae8747(+0x7d7005) [0x5c3f3661b005]: /usr/games/crawl-git-7991ae8747(_Z25getch_with_command_macrosv+0x210) [0x5c3f3661ec40]: getch_with_command_macros() /usr/games/crawl-git-7991ae8747(+0xcb4724) [0x5c3f36af8724]: /usr/games/crawl-git-7991ae8747(+0xcb52a5) [0x5c3f36af92a5]: /usr/games/crawl-git-7991ae8747(main+0x1f7) [0x5c3f36267a07]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7e644ff9c1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7e644ff9c28b]: /usr/games/crawl-git-7991ae8747(_start+0x25) [0x5c3f362684f5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007e64500827a7 in __GI___wait4 (pid=2745811, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007e64500827a7 in __GI___wait4 (pid=2745811, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005c3f36336e2c in call_gdb (file=0x7e64501764e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2706868\000\000\000\000\000" #2 0x00005c3f363449d8 in do_crash_dump () at dbg-asrt.cc:673 t = 1766759363 dir = "/dgldir/morgue/su2926jun/" name = "/dgldir/morgue/su2926jun/crash-su2926jun-20251226-142923.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7e64501764e0 <_IO_2_1_stderr_> #3 0x00005c3f36336c5a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007e644ffad6a2 in isspace (c=-9992) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-7991ae8747/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-7991ae8747/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-7991ae8747/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = rooms, absdepth0 = 1 Level vaults: layout_basic Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, su2926jun the Armataur Fighter. [Dungeon Descent] Will you be the one to descend and find the incredible Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a stone staircase leading down. Found a scroll labelled VIPTOQUMNEO. Found a sling. c - a scroll labelled VIPTOQUMNEO You encounter a rat. The rat squeaks loudly. You encounter an endoplasm. The endoplasm quivers. You roll towards the rat! You sock the rat! You kill the rat! You see here a rat corpse. You sock the endoplasm! You kill the endoplasm! You see here a rat corpse. You see here a +0 sling. You are a level 1 Armataur Fighter. You are 16% of the way to level 2. Play time: 00:00:11 (24 turns). Zot will find you in 5975 turns if you stay in this branch and explore no new floors. You are a level 1 Armataur Fighter. You are 16% of the way to level 2. Play time: 00:00:11 (24 turns). Zot will find you in 5975 turns if you stay in this branch and explore no new floors. You are a level 1 Armataur Fighter. You are 16% of the way to level 2. Play time: 00:00:11 (24 turns). Zot will find you in 5975 turns if you stay in this branch and explore no new floors. You see here a +0 sling. You are a level 1 Armataur Fighter. You are 16% of the way to level 2. Play time: 00:00:13 (26 turns). Zot will find you in 5973 turns if you stay in this branch and explore no new floors. You are a level 1 Armataur Fighter. You are 16% of the way to level 2. Play time: 00:00:13 (26 turns). Zot will find you in 5973 turns if you stay in this branch and explore no new floors. You are a level 1 Armataur Fighter. You are 16% of the way to level 2. Play time: 00:00:13 (26 turns). Zot will find you in 5973 turns if you stay in this branch and explore no new floors. You are a level 1 Armataur Fighter. You are 16% of the way to level 2. Play time: 00:00:14 (26 turns). Zot will find you in 5973 turns if you stay in this branch and explore no new floors. You are a level 1 Armataur Fighter. You are 16% of the way to level 2. Play time: 00:00:14 (26 turns). Zot will find you in 5973 turns if you stay in this branch and explore no new floors. You are a level 1 Armataur Fighter. You are 16% of the way to level 2. Play time: 00:00:14 (26 turns). Zot will find you in 5973 turns if you stay in this branch and explore no new floors. You are a level 1 Armataur Fighter. You are 16% of the way to level 2. Play time: 00:00:14 (26 turns). Zot will find you in 5973 turns if you stay in this branch and explore no new floors. You unwield your +0 flail. d - a +0 sling (weapon) You unwield your +0 sling. a - a +0 flail (weapon) You unwield your +0 flail. d - a +0 sling (weapon) You unwield your +0 sling. a - a +0 flail (weapon) Okay, then. Found a gold piece. Found a scroll labelled UDEEST FYUNE. You now have 1 gold piece. Found 9 gold pieces. You encounter a jackal. Found a scroll labelled HUUGEC QECUIRY. The jackal barks! You hear a bark! x3 You encounter a kobold. It is wielding a +0 short sword and quivering stones. You encounter a jackal. The kobold shouts! You encounter a jackal. x2 You roll towards the jackal! You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal completely misses you. You sock the jackal! You kill the jackal! The jackal bites you. You barely miss the jackal. You tail-slap the jackal. You kill the jackal! The jackal barely misses you. The jackal bites you. The kobold barely misses you. You sock the jackal! You kill the jackal! The jackal bites you. The kobold barely misses you. The jackal bites you. You sock the jackal! You kill the jackal! The kobold hits you but does no damage. The kobold closely misses you. You sock the kobold! You kill the kobold! No target in view! You see here a jackal corpse. You now have 10 gold pieces (gained 9). d - a scroll labelled HUUGEC QECUIRY Found 12 gold pieces. HP restored. You now have 22 gold pieces (gained 12). Things that are here: a +0 short sword; 4 stones You see here a jackal corpse. You see here a jackal corpse. You see here a jackal corpse. You see here a jackal corpse. You see here a jackal corpse. You see here a jackal corpse. Okay, then. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The exit collapses. You encounter a hobgoblin and a ball python. The hobgoblin shouts! The ball python hisses angrily. Found a stone staircase leading down. You roll towards the ball python! The ball python bites you but does no damage. The ball python completely misses you. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The ball python bites you but does no damage. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The ball python bites you. You block the hobgoblin's attack. The ball python bites you but does no damage. You barely miss the hobgoblin. The ball python bites you but does no damage. The hobgoblin barely misses you. The ball python bites you but does no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin. Your tail-slap misses the hobgoblin. The hobgoblin is almost dead. The ball python barely misses you. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! You block the ball python's attack. The ball python barely misses you. You have reached level 2! Okay, then. The ball python attacks as it pursues you! You block the ball python's attack. You sock the ball python! You kill the ball python! You see here a ball python corpse. Okay, then. You encounter a kobold. It is wielding a +0 dagger. You roll towards the kobold! You closely miss the kobold. You block the kobold's attack. The kobold barely misses you. You closely miss the kobold. The kobold barely misses you. You hit the kobold but do no damage. The kobold hits you but does no damage. You sock the kobold! You kill the kobold! No target in view! Things that are here: a +0 dagger; a kobold corpse You encounter a rat. The rat squeaks loudly. You roll towards the rat! You sock the rat! You kill the rat! No target in view! No target in view! You see here a rat corpse. Found a stone staircase leading down. Found a bubbling cyan potion. f - a bubbling cyan potion You encounter a ball python. The ball python hisses angrily. You roll towards the ball python! You barely miss the ball python. The ball python bites you. The ball python bites you but does no damage. You hit the ball python. You kill the ball python! No target in view! Adjust to which letter? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1914-g7991ae8747 Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 10, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [su2926jun] Species: Armataur Job: Fighter HP: 25/25; mods: 0/0 MP: 2/2; mod: 0 Stats: 21 8 9 Position: (52, 14), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 27 | 2 | 342 | 164/178 Short Blades | X | 1 | 0 | 0 | 0 | 0/59 Long Blades | X | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 23 | 1 | 170 | 111/119 Polearms | X | 1 | 0 | 0 | 0 | 0/70 Staves | X | 1 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/84 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 31 | 4 | 342 | 45/148 Dodging | X | 1 | 0 | 0 | 0 | 0/84 Stealth | X | 1 | 0 | 0 | 0 | 0/35 Shields | X | 1 | 19 | 3 | 343 | 91/168 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 0 | 0 | 0 | 0/70 Conjurations | X | 1 | 0 | 0 | 0 | 0/59 Hexes | X | 1 | 0 | 0 | 0 | 0/59 Summonings | X | 1 | 0 | 0 | 0 | 0/70 Necromancy | X | 1 | 0 | 0 | 0 | 0/70 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/70 Fire Magic | X | 1 | 0 | 0 | 0 | 0/59 Ice Magic | X | 1 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 0 | 0 | 0 | 0/59 Earth Magic | X | 1 | 0 | 0 | 0 | 0/59 Alchemy | X | 1 | 0 | 0 | 0 | 0/59 Invocations | X | 1 | 0 | 0 | 0 | 0/50 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #169: 14 Attributes: #12: 22 #49: 85 #69: 1 #74: 2 Mutations: deformed body: 1 (innate) tough skin: 3 (innate) armoured tail: 2 (innate) rollpage: 1 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #2: +0 buckler eq slot #3, inv slot #1: +0 scale mail eq slot #1, inv slot #0: +0 flail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ########### ...####.........# .......>........# ..#.##.........# #............# ###.@######### #.†# ###..# ##### #....####...# #...##........# #... #.###....# #.. ...#......# #...##.#.##...## #.. #.#.......# dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>