Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 4033908916006335116 1499256 stone111 the Slayer (level 27, -7/257 HPs) Began as an Oni Gladiator on Oct 31, 2025. Was the Champion of Sif Muna. Killed by psychic fangs ... invoked by a cognitogaunt (8 damage) ... while paralysed by accursed screaming ... on level 21 of a ziggurat on Nov 1, 2025. The game lasted 04:13:36 (71259 turns). stone111 the Slayer (Oni Gladiator) Turns: 71259, Time: 04:13:37 Health: -7/257 AC: 38 Str: 47 XL: 27 Magic: 0/53 EV: 1 Int: 14 God: Sif Muna [******] Gold: 13313 SH: 0 Dex: 15 Spells: 20/79 levels left rFire + + . (33%) r - +9 giant spiked club (heavy) rCold + . . (50%) [offhand occupied] rNeg + + . (20%) z - melded +10 pearl dragon scales of Relativism {rN+ Will+} rPois ∞ (0%) a - +0 hat of Insecurity {+Inv Regen+ Dex-4} rElec + (33%) v - scarf {rC+ rF+} rCorr + (50%) G - amulet "Itzeut" {+Blink rElec Will++ Regen+ RegenMP+} SInv + s - ring "Qaex" {rN+ Str+8} Will +++++ I - ring of Tummehim {rCorr Dex+2 Slay+4 SInv} Stlth ++ g - granite talisman "Moised" {Rampage rF+ Dex+4} HPRegen 0.00/turn MPRegen 0.73/turn %: rampage @: paralysed, brilliant, statue-form, calling dragons, channelling, inhibited regen, hasted, glowing, studying 9 skills A: powerful, torment resistance 1, boosted hp, slow, reduced EV, large, unfitting armour, horns 1, (tough skin 1), double potion healing, drunken brawling, claws 1, hooves 1, agile 1, clever 1, strong-willed 1, screaming 1, wild magic 1, [deformed body], [poor constitution 2], [frail 3], [inhibited regeneration], no potion heal 1[+1], ([cold vulnerability 2]), [subdued magic 2], [potion hoarding 2], [scroll hoarding 2], [persistent drain], [contamination susceptible] }: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian, icy, bone, abyssal, demonic, glowing, magical, fiery, dark a: Renounce Religion, Evoke Blink, Evoke Invisibility, Channel Magic, Forget Spell, Divine Exegesis You were on level 21 of a ziggurat. You worshipped Sif Muna. Sif Muna was exalted by your worship. You were a living statue of rough stone. You visited 17 branches of the dungeon, and saw 81 of its levels. You visited Pandemonium 1 time, and saw 17 of its levels. You visited the Abyss 2 times. You visited the chambers of the Necropolis 1 time. You visited 2 ziggurats (completing 1), and saw 48 of their levels. You also visited: Trove, Sewer, Gauntlet and Ice Cave. You collected 23495 gold pieces. You spent 10182 gold pieces at shops. Inventory: Hand Weapons q - the +5 glaive of the Guard {elec, spectral} (You found it on level 15 of a ziggurat) It cannot be enchanted further. r - a +9 heavy giant spiked club (weapon) t - a +9 giant spiked club of flaming u - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You took it off a vault guard on level 5 of the Vaults) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. A - a +9 great mace of holy wrath C - the +7 staff of the Meek {protect, meekguard} (You found it on level 17 of a ziggurat) It cannot be enchanted further. E - a +9 giant spiked club of flaming H - the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (You found it on level 20 of a ziggurat) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. Missiles d - 3 throwing nets e - 184 large rocks (quivered) j - 7 silver javelins p - 9 curare-tipped darts Armour a - the +0 hat of Insecurity (worn) {+Inv Regen+ Dex-4} (You acquired it in the Vestibule of Hell) +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. k - a +2 hat of ice o - the +1 hat "Tipt" {rElec rC+} (You found it on level 13 of a ziggurat) rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. v - a scarf of resistance (worn) x - the +3 robe of Elyvilon's Hope {Dex-2 SInv Archmagi} (You took it off Boris on level 3 of the Crypt) Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. y - a scarf of shadows z - the +10 pearl dragon scales of Relativism (melded) {rN+ Will+} (You found it in a treasure trove) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. F - the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (You found it on level 20 of a ziggurat) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. Jewellery c - the ring of Xamee {rC+ Wiz} (You found it in Pandemonium) [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. f - the ring "Hiywnes" {AC+4 Int+4 Stlth+} (You found it on level 11 of a ziggurat) [ring of protection] AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. h - the ring of the Tardigrade {MP+9 Str+5 Int-3 Dex+8 Slay+3} (You found it in Pandemonium) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Dex+8: It affects your dexterity (+8). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). i - the ring of Shadows {Umbra +Inv Stlth+} (You found it on level 7 of a ziggurat) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. n - the ring of Vyshren {rPois Int+10 Stlth-} (You found it on level 14 of a ziggurat) [ring of intelligence] rPois: It protects you from poison. Int+10: It affects your intelligence (+10). Stlth-: It makes you less stealthy. s - the ring "Qaex" (worn) {rN+ Str+8} (You found it in a treasure trove) [ring of strength] rN+: It protects you from negative energy. Str+8: It affects your strength (+8). w - the ring "Okkuxug" {Fly rElec rC+ Stlth+} (You found it on level 5 of the Vaults) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. D - the ring "Leoroq" {rN+ Str+7 Int-2 Dex+3 SInv} (You found it on level 19 of a ziggurat) [ring of positive energy] rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. G - the amulet "Itzeut" (worn) {+Blink rElec Will++ Regen+ RegenMP+} (You took it off a deep elf demonologist on level 1 of the Elven Halls) [amulet of magic regeneration] +Blink: It lets you blink. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. I - the ring of Tummehim (worn) {rCorr Dex+2 Slay+4 SInv} (You found it on level 5 of the Pits of Slime) [ring of slaying] rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. O - the ring of Ceiq {rC+ rN++ Will+ Str+2} (You found it on level 26 of a ziggurat) [ring of positive energy] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Talismans b - the lupine talisman of Inviolability {rN+ Str+7} (You found it on level 1 of the Vaults) [lupine talisman] rN+: It protects you from negative energy. Str+7: It affects your strength (+7). g - the granite talisman "Moised" (worn) {Rampage rF+ Dex+4} (You bought it in a shop on level 15 of the Dungeon) [granite talisman] Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). l - a sanguine talisman m - the death talisman "Hepa" {Fly Str+3} (You acquired it in Pandemonium) [talisman of death] Fly: It grants you flight. Str+3: It affects your strength (+3). B - the blade talisman of Tuqior {Will+ Str+4 Stlth+} (You found it on level 17 of a ziggurat) [blade talisman] Will+: It increases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. J - the spider talisman of Haodecs {rF++ Str+4} (You found it on level 20 of a ziggurat) [spider talisman] rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). N - the death talisman of the Inquisitive People {Str+4 Int-2 Slay+2} (You acquired it on level 24 of a ziggurat) [talisman of death] Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Wands b - a wand of acid (31) c - a wand of iceblast (74) e - a wand of paralysis (84) d - a wand of digging (25) p - a wand of polymorph (40) f - a wand of mindburst (34) a - a wand of flame (177) Scrolls b - 10 scrolls of blinking t - 32 scrolls of teleportation I - 14 scrolls of immolation p - 13 scrolls of poison x - 18 scrolls of amnesia T - 2 scrolls of torment s - 5 scrolls of butterflies f - 9 scrolls of fear S - 10 scrolls of silence r - 12 scrolls of revelation g - 24 scrolls of fog a - 13 scrolls of enchant armour V - 7 scrolls of vulnerability w - 4 scrolls of enchant weapon i - 46 scrolls of identify Potions h - 11 potions of haste m - 7 potions of might M - 45 potions of mutation w - 2 potions of heal wounds g - a potion of magic e - 7 potions of enlightenment L - 10 potions of lignification B - 9 potions of berserk rage a - 6 potions of ambrosia A - 9 potions of attraction c - 14 potions of curing b - 7 potions of brilliance r - 3 potions of resistance i - 2 potions of invisibility C - 16 potions of cancellation E - a potion of experience Miscellaneous i - a +5 condenser vane g - a +5 lightning rod (4/4) h - a +5 phial of floods j - the +0 horn of Geryon l - a +5 box of beasts k - a +5 phantom mirror m - a +1 figurine of a ziggurat Skills: - Level 26.9 Fighting - Level 26.9 Maces & Flails + Level 22.8 Throwing - Level 26.9 Dodging - Level 10.0 Stealth - Level 26.9 Spellcasting - Level 5.0 Hexes - Level 10.0 Necromancy - Level 26.9 Translocations - Level 10.0 Ice Magic - Level 5.0 Air Magic - Level 13.0 Alchemy - Level 26.9 Invocations + Level 18.4 Evocations - Level 26.0 Shapeshifting You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 100% N/A 0% 1 b - Vhi's Electric Charg Tloc/Air 100% N/A 1% 4 c - Manifold Assault Tloc 43% N/A 1% 7 d - Gell's Gavotte Tloc 43% 2d(30-45) 0% 6 e - Sublimation of Blood Necr 54% N/A 1% 2 f - Blink Tloc 100% N/A 0% 2 g - Passage of Golubria Tloc 86% N/A 0% 4 h - Discord Hex 20% N/A 100% 8 i - Fugue of the Fallen Necr 54% N/A 1% 3 j - Ozocubu's Armour Ice 54% N/A 1% 3 k - Yara's Violent Unrav Hex/Alch 26% 3d11 1% 5 l - Disjunction Tloc 43% N/A 1% 8 m - Eringya's Noxious Bo Alch 30% 4d6 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 100% N/A 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Maxwell's Portable Pile Tloc 86% (3-9)d8 0% 3 Teleport Other Tloc 86% N/A 0% 3 Dispersal Tloc 43% N/A 0% 6 Foxfire Conj/Fire 88% 2x1d8 1% 1 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 88% 1d7 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 88% 1d7 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 44% 2d11 1% 1 Shock Conj/Air 100% 1d9 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 88% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 96% N/A 1% 2 Grave Claw Necr 100% 2d14 1% 2 Jinxbite Hex 80% 2d3 1% 2 Mercury Arrow Conj/Alch 90% 2d11 1% 2 Static Discharge Conj/Air 62% 3-6/arc 1% 2 Confusing Touch Hex 40% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Gloom Hex/Necr 96% N/A 1% 3 Hailstorm Conj/Ice 40% 3d9 1% 3 Inner Flame Hex/Fire 31% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 43% N/A 1% 3 Sigil of Binding Hex 40% N/A 1% 3 Summon Ice Beast Ice/Summ 40% N/A 1% 3 Swiftness Air 40% N/A 1% 3 Tukima's Dance Hex 40% N/A 1% 3 Vampiric Draining Necr 54% 2d9 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Anguish Hex/Necr 24% N/A 1% 4 Animate Dead Necr 54% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 48% N/A 1% 4 Dimensional Bullseye Hex/Tloc 33% N/A 1% 4 Dispel Undead Necr 54% 3d20 1% 4 Fulminant Prism Conj/Alch 22% 3d12 1% 4 Ignite Poison Fire/Alch 45% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 62% 2d13 (+2d71% 4 Leda's Liquefaction Alch/Erth 22% N/A 1% 4 Olgreb's Toxic Radiance Alch 61% N/A 1% 4 Petrify Alch/Erth 22% N/A 1% 4 Sticky Flame Fire/Alch 45% 2d9 1% 4 Alistair's Intoxication Alch 40% N/A 1% 5 Curse of Agony Necr 54% N/A 1% 5 Summon Forest Summ/Tloc 31% N/A 1% 5 Call Imp Summ 44% N/A 2% 2 Construct Spike Launche Frge 44% 2d4 2% 2 Scorch Fire 44% 2d6 2% 2 Searing Ray Conj 44% 2d6 2% 2 Airstrike Air 20% 2d(3-19) 2% 4 Cause Fear Hex 20% N/A 2% 4 Martyr's Knell Necr/Summ 40% N/A 2% 4 Metabolic Englaciation Hex/Ice 24% N/A 2% 5 Sculpt Simulacrum Ice/Alch 29% N/A 2% 6 Alistair's Walking Alem Alch/Frge 45% N/A 3% 5 Detonation Catalyst Fire/Alch 45% 2d17 3% 5 Irradiate Conj/Alch 22% 3d19 3% 5 Death Channel Necr 27% N/A 4% 6 Call Canine Familiar Summ 22% N/A 5% 3 Launch Clockwork Bee Frge 22% N/A 5% 3 Passwall Erth 22% N/A 5% 3 Stone Arrow Conj/Erth 44% 3d9 5% 3 Malign Gateway Summ/Tloc 31% N/A 6% 7 Forge Lightning Spire Air/Frge 31% 3d6 7% 4 Borgnjor's Vile Clutch Necr/Erth 20% N/A 7% 5 Freezing Cloud Conj/Ice/Air 20% 6-21 7% 5 Hoarfrost Cannonade Ice/Frge 20% 3d7/3d15 7% 5 Silence Hex/Air 20% N/A 7% 5 Awaken Armour Erth/Frge 44% N/A 19% 4 Brom's Barrelling Bould Conj/Erth 22% 2d6 19% 4 Eringya's Surprising Cr Summ 22% N/A 19% 4 Flame Wave Conj/Fire 22% 2d8 19% 4 Forge Blazeheart Golem Fire/Frge 22% N/A 19% 4 Iskenderun's Battlesphe Conj/Frge 22% 2d9 19% 4 Rending Blade Conj/Frge 22% 2d7 19% 4 Summon Seismosaurus Egg Summ/Erth 22% N/A 19% 4 Arcjolt Conj/Air 15% 1d25 19% 5 Summon Mana Viper Hex/Summ 31% N/A 19% 5 Ozocubu's Refrigeration Ice 27% 4d13 26% 7 Rimeblight Ice/Necr 27% 2d7 (prima26% 7 Permafrost Eruption Ice/Erth 20% 2x4d5 36% 6 Fireball Conj/Fire 11% 3d7 45% 5 Lee's Rapid Deconstruct Erth 11% 3d8* 45% 5 Nazja's Percussive Temp Frge 11% 4d5 45% 5 Conjure Ball Lightning Conj/Air 15% 3x3d6 71% 6 Plasma Beam Fire/Air 15% 2x1d27 71% 6 Enfeeble Hex 20% N/A 90% 7 Haunt Necr/Summ 20% N/A 90% 7 Splinterfrost Shell Ice/Frge 20% 6d9 90% 7 Borgnjor's Revivificati Necr 27% N/A 90% 8 Infestation Necr 27% N/A 90% 8 Bombard Conj/Erth 11% 9d3 96% 6 Forge Monarch Bomb Fire/Frge 11% 4d7 96% 6 Forge Phalanx Beetle Frge 11% N/A 96% 6 Fortress Blast Frge 29% 6d19 96% 6 Starburst Conj/Fire 11% 6d5 96% 6 Summon Cactus Giant Summ 11% N/A 96% 6 Magnavolt Erth/Air 15% 4d12 99% 7 Sphinx Sisters Hex/Summ 15% N/A 99% 7 Diamond Sawblades Frge 11% 4d5 100% 7 Hellfire Mortar Fire/Erth/Frge 11% 4d7 100% 7 Orb of Destruction Conj 11% 9d6 100% 7 Spellspark Servitor Conj/Frge 11% N/A 100% 7 Summon Hydra Summ 11% N/A 100% 7 Fulsome Fusillade Conj/Alch 22% (3-5)d10 100% 8 Ignition Fire 11% 3d5 100% 8 Lehudib's Crystal Spear Conj/Erth 11% 10d4 100% 8 Maxwell's Capacitive Co Air 20% ∞ 100% 8 Summon Horrible Things Summ 11% N/A 100% 8 Chain Lightning Conj/Air 15% 3d20 100% 9 Death's Door Necr 27% N/A 100% 9 Dragon's Call Summ 11% N/A 100% 9 Fire Storm Conj/Fire 11% 8d3 100% 9 Platinum Paragon Frge 11% 4d12 100% 9 Polar Vortex Ice 27% 12d3* 100% 9 Shatter Erth 11% 3d12* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (5/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (4/4) D:15 Hell (visited) Dis (7/7) Hell Geh (7/7) Hell Coc (7/7) Hell Tar (7/7) Hell Zot (0/5) Depths:4 Sewer (visited) IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:8 [ D:9 ( D:15 * Orc:1 :? Orc:2 :[(* Elf:2 :( Snake:2 :! Snake:3 [=: Snake:4 : Vaults:3 *[ Crypt:3 * Depths:1 ((**( Depths:2 [[? Depths:3 [: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:2 Depths:3 Pandemonium: Depths:2 Annotations: D:3 1 transporter Crypt:2 exclusion: staircase Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. All of your actions are slow. Your evasion is reduced. Your body armour is melded. You are too large for most types of armour. You have a pair of small horns on your head. (You have tough skin. (AC +1)) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. You have sharp fingernails. You have large cloven feet. You are agile. (Dex +4, Str/Int -1) Your mind is acute. (Int +4, Str/Dex -1) You are strong-willed. (Will+) You occasionally shout uncontrollably at your foes. Your spells are a little harder to cast, but a little more powerful. [Armour fits poorly on your strangely shaped body.] [Your body sometimes grows weak and slow upon taking damage.] [You are extremely frail. (-30% HP)] [You do not regenerate when monsters are visible.] [Potions cannot restore your health.] [(You are very vulnerable to cold. (rC--))] [Your spells are easier to cast, but less powerful.] [You refuse to drink potions in combat unless seriously injured.] [You refuse to read scrolls in combat unless seriously injured.] [Your health recovers twice as slowly from being drained.] [You absorb twice as much mutagenic energy from being contaminated.] Message History The glowing orange brain convulses! The daeva convulses! A dragon arrives to answer your call! You hear a roar! The hellion hits you but does no damage. The worldbinder calls forth creatures from the Swamp! The swamp drake disappears in a puff of smoke! x2 The +3 heavy giant club hits your storm dragon!! A spatial maelstrom comes into view. You feel a strong urge to yell, but you are unable to make a sound! Your storm dragon looks sick. A tentacled starspawn comes into view. The cognitogaunt glimmers violently. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. A wraith comes into view. The daeva calls down the wrath of the Shining One upon you. The Shining One smites you! * * * LOW HITPOINT WARNING * * * A large abomination comes into view. The ancient zyme barely misses you. The ancient zyme hits you but does no damage. The tentacled starspawn bites you. * * * LOW HITPOINT WARNING * * * The tentacled starspawn tentacle-slaps you but does no damage. A starcursed mass splits. x2 A smoke demon comes into view. You feel a strong urge to yell, but you are unable to make a sound! The ancient zyme hits you but does no damage. x2 An ancient zyme comes into view. The ynoxinul gestures. The demonspawn corrupter calls forth creatures from the Elven Halls! A starcursed mass splits. Your quicksilver dragon looks sick. Your storm dragon breathes lightning at the +3 heavy giant club. The bolt of lightning hits the +3 heavy giant club. The +3 heavy giant club completely resists. The starcursed mass shudders and withdraws towards its neighbour. x4 The cognitogaunt glimmers violently. Something gnaws heavily on your mind! You die... ▓§§§§X..... ▓▓▓▓▓▓▓▓▓▓▓D*§3XXA3GX... ▓........§XX3XnXX3zX3.hW ▓........kzxxXXnX1tX...X ▓........xXXXXXXX6X6*555 ▓.....DD..X(.*XX*xn*A3X3 ▓.....A)..XhX2hXvnXD.32x ▓....§....(.*XXxXxnxX.26 ▓∩.....│x..DX.X2I.*.3XX3 ▓.............XX....XX.X ▓......................v ▓.......w............... ▓......