Dungeon Crawl Stone Soup version 0.34-a0-879-g9aa3bd820c (webtiles) character file. Game seed: 12509022147417477110 22 stone111 the Conjurer (level 2, 0/16 HPs) Began as a Deep Elf Conjurer on Oct 1, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:30 (209 turns). stone111 the Conjurer (Deep Elf Conjurer) Turns: 209, Time: 00:01:31 Health: 0/16 AC: 4 Str: 4 XL: 2 Next: 68% Magic: 1/8 EV: 11 Int: 22 God: Gold: 32 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 short sword (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -5) A: magic regeneration, robust 1, feed off suffering 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons b - a +0 short sword of freezing (weapon) Armour a - a +0 robe (worn) c - a +1 pair of boots (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of silence {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 17% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Vhi's Electric Charge Tloc/Air 8% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11791 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are robust. (+10% HP) You can sometimes gain power from killing poisoned or drained foes. Message History You lose 1MP, and have [4/8] MP The searing ray hits the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! You take 3 HP, and have [12/15] HP; You lose 1MP, and have [3/8] MP The searing ray hits the adder. The adder is almost dead. You finish channelling your searing ray. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The adder bites you but does no damage. You take 4 HP, and have [8/15] HP !!!!! HP Warning !!!!! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) You feel very sick. The adder bites you. You take 3 HP, and have [5/15] HP; You lose 2MP, and have [1/8] MP The searing ray hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 HP, and have [3/15] HP; You lose 1MP, and have [0/8] MP You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 HP, and have [2/15] HP Okay, then. Okay, then. It was a potion of mutation. You feel extremely strange. You feel robust. Vile energies swirl pleasantly through your soul. You die... ... ####.# ....###....# .#.......... .#.#........## .#.#.#....#... .#.#.#.#......# .#.#.#.#.#.....##.# #.#.#.#.#.#..@:...# #.#.#.#.#.#.†..### #.#.#.#.#.#...# #. #.#.#.#.#.#..# ###. # #.#.#.#.#.#...# ##.. . #.#.#.#.#....####..#######. #.#.#.#...........#.....#. #.#.#....###.#......<.... #.#.#.....###.#..#.#...#.# There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stone111 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 55 | D:1 | Reached XP level 2. HP: 12/15 MP: 0/8 59 | D:1 | Learned a level 2 spell: Searing Ray 160 | D:2 | Found a faded altar of an unknown god. 209 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 209 | D:2 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 209 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms, ebering_dispersal_statue_hall D:2: layout_loops_cross, nicolae_ecumenical_pavilion, nicolae_the_louvre Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 2 Drink: Mutation || 1 Armour: Robe || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 208 | 208 | 0 | 0 | 0 | 2 | 104.0 | Dungeon | 208 | 208 | 0 | 0 | 0 | 2 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 162 daAuts D:2: 46 daAuts