stone111 Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -37, D:1) a +0 dagger (5, -22, D:1) a +0 dagger (6, -31, D:1) a hobgoblin corpse (skeletalised by now) (11, 6, D:1) a +0 dagger (16, -34, D:1) a +0 leather armour (17, -28, D:1) a quokka corpse (skeletalised by now) (26, -31, D:1) a +0 sling (27, 6, D:1) a +0 dagger (27, 7, D:1) a +0 leather armour (39, -22, D:1) a storm talisman Level 2 of the Dungeon [Shop] Cuudeg's Weapon Boutique the +1 hand axe "Yzomi" {heavy, Stlth+} (282 gold) Stlth+: It makes you more stealthy. 6 curare-tipped darts (100 gold) a +0 hand axe (42 gold) a +0 dagger (28 gold) a +0 short sword (42 gold) 6 stones (8 gold) a +1 flail of draining (186 gold) a +0 club (7 gold) a +4 broad axe of freezing (534 gold) a +0 dagger (28 gold) (0, 0, D:2) a +0 whip 3 stones a kobold corpse (skeletalised by now) (0, 1, D:2) a kobold corpse (skeletalised by now) (5, 23, D:2) a +0 ring mail (6, -5, D:2) a jackal skeleton (6, 29, D:2) a +0 ring mail (9, -5, D:2) a jackal skeleton (10, -5, D:2) a +0 club (16, 6, D:2) a jackal corpse (skeletalised by now) (24, 12, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Varrericw" {Str+3 Int+6} (4930 gold) [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). the ring "Qufaph" {rElec rPois rF+ rC- rCorr Str+3 Fire} (5510 gold) [ring of fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. the +2 robe of the Okapi {rElec Archmagi} (3890 gold) rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. the +1 whip of Disaxzef {drain, rC+} (2350 gold) rC+: It protects you from cold. [Shop] Vaxkot's Book Emporium Wilorph's Vellum of the Faeries (390 gold) Spells Type Level a - Tukima's Dance Hexes 3 b - Anguish Hexes/Necromancy 4 c - Metabolic Englaciation Hexes/Ice 5 a Treatise on Traps (390 gold) a book of Blasting (546 gold) Maxwell's Memoranda (546 gold) a book of Fire (416 gold) a book of the Warp (624 gold) a There-And-Back Book (468 gold) My Sojourn through Swampland (312 gold) a book of Weapons (624 gold) (0, 0, D:3) 4 large rocks (3, 2, D:3) a +0 dagger (8, 15, D:3) a ball python corpse (skeletalised by now) (20, 24, D:3) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (23, -1, D:3) an adder corpse (skeletalised by now) (25, 17, D:3) a +0 short sword a kobold corpse (skeletalised by now) (26, 17, D:3) a +0 sling (27, 16, D:3) a +0 club 3 stones a hobgoblin skeleton a kobold skeleton (39, 37, D:3) a +0 robe (41, 26, D:3) 4 stones (48, 17, D:3) a +0 club a goblin corpse (skeletalised by now) (49, 16, D:3) an adder corpse (skeletalised by now) (60, 30, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a potion of moonshine (4, 8, D:4) 6 gold pieces (5, 8, D:4) a +0 spear a +0 spear a gnoll corpse (7, 1, D:4) a dart slug corpse (10, 8, D:4) a +0 robe (11, 14, D:4) a +0 whip (15, 14, D:4) an adder skeleton (17, 11, D:4) an adder skeleton (23, -15, D:4) a jackal corpse (24, -15, D:4) a jackal corpse (25, -15, D:4) a jackal corpse (27, -16, D:4) 3 poisoned darts (41, 19, D:4) an adder skeleton