Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 2013209864657800473 69 stone007 the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Jan 7, 2026. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (1121 turns). stone007 the Conjurer (Deep Elf Conjurer) Turns: 1121, Time: 00:03:11 Health: -5/24 AC: 3 Str: 4 XL: 4 Next: 2% Magic: 8/12 EV: 11 Int: 25 God: Gold: 117 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . g - +0 short sword (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons e - a +0 dagger g - a +0 short sword of draining (weapon) Armour a - a +0 robe (worn) h - a +0 cloak (worn) Jewellery i - an amulet of guardian spirit Scrolls c - a scroll of blinking {unknown} d - 3 scrolls of identify {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.7 Spellcasting * Level 5.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start memorising the spell. You continue memorising. x4 The gnoll hits you with a +0 flail! Your memorisation is interrupted. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) You stop channelling your searing ray. There is a large open door here. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll completely misses you. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... ##.####~~~~~~..~~~~~~# #.###~~~~~~~..~~~~~~~ #.##~~~~)~~~..~~~~~~~ #.##~~~~~~~~..~~~~~~~ #####.##~~~~~~~....~~~~~ #......'.......)..[..... #.###..'................ #.##~~~~~~~....~~~~~ #.##~~~~~~~~@.~~~~~~ ..##~~~~~~~~jj~~~~~~ ######~~~~~~~..~~~~~~ ##~~~~~~..~~~~~~ ##~~~~~..~~~~~# ##~~~~..~~~~## ##~~~..~~~## ####''#### #..# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 8 endoplasms 7 hobgoblins 2 quokkas (D:1) 4 ball pythons (D:1) 5 bats 2 frilled lizards A giant cockroach (D:1) 6 goblins 7 kobolds 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stone007 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 135 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 138 | D:1 | Learned a level 2 spell: Searing Ray 520 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 521 | D:1 | Reached skill level 5 in Conjurations 548 | D:1 | Found a faded altar of an unknown god. 1097 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1121 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_rooms, chequers_ecumenical_altar_lobes D:2: kennysheep_big_flooded_room, layout_loops_ring, minmay_tetromino_t2 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 87 | 1 || 88 Searing Ray | 4 | 2 || 6 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 2 | 5 || 7