Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 11235991934308247032 37 stone007 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Jan 7, 2026. Killed from afar by Sigmund (5 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:33 (1056 turns). stone007 the Conjurer (Deep Elf Conjurer) Turns: 1056, Time: 00:02:34 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 21% Magic: 2/10 EV: 11 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . e - +3 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . g - scarf {repulsion} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: repel missiles @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons e - a +3 dagger (weapon) Armour a - a +0 robe (worn) g - a scarf of repulsion (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of revelation {unknown} f - 2 scrolls of teleportation {unknown} Potions b - a potion of magic h - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 10% 1 Jinxbite Hex 10% N/A 14% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Alistair's Intoxication Alch 3% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. Sigmund closely misses you. Your magical contamination has completely faded away. Sigmund breathes a few words. Sigmund's hands start flickering wildly. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (71% to hit) You focus your ray upon the quokka. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) You are confused. You stop channelling your searing ray. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you. You die... #>. +...'.............###.# #.# #...#.................# #.## #...#..........)...### ### #..####...#..............# #.. #@@..##...############...#####.# #.##.##...# ###### ##......... #.##.....#####....#####.#####... .r######..{..'....+............. #... #######.@..####.......... +... #....# #.####....# #... #....# #.# #....< #.... ###### #.####..### #.#........ #.#.##..### .#### #.#.##..... †..†.. ..#.##..... .[....##############.####### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:2) 7 jackals A quokka (D:2) 2 ball pythons (D:1) 3 bats 4 frilled lizards 6 goblins 2 kobolds (D:1) 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stone007 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 35 | D:1 | Found a faded altar of an unknown god. 237 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 240 | D:1 | Learned a level 2 spell: Searing Ray 875 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 878 | D:2 | Reached skill level 5 in Conjurations 1032 | D:2 | Noticed Sigmund 1056 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, shapermc_ecumenical_altar_totnotflames D:2: layout_basic, basic_altar, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 60 Searing Ray || 8 Armour: Robe || 6 Dodge: Dodged || 8