starfall Level 1 of the Dungeon [Shop] Momibiyn's Weapon Boutique a +0 mace of draining (103 gold) a +3 trident of protection (296 gold) 4 stones (5 gold) the +5 flail of Accord {heavy, SInv Stlth+} (634 gold) SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +2 longbow of flaming (331 gold) a +3 heavy mace (313 gold) (0, 0, D:1) a +0 short sword (2, 12, D:1) 7 stones (3, -26, D:1) a ball python corpse (skeletalised by now) (4, 10, D:1) a +0 whip a kobold corpse (skeletalised by now) (8, -32, D:1) a +0 robe (8, 0, D:1) a +0 animal skin a +0 helmet (16, -1, D:1) a +0 dagger a goblin skeleton a bat skeleton (22, -11, D:1) a hobgoblin skeleton (22, 26, D:1) a bat corpse (skeletalised by now) (37, -27, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, -14, D:1) a rat corpse (skeletalised by now) (37, 6, D:1) a +0 dagger (44, 2, D:1) 7 stones (48, 13, D:1) 3 stones (57, -7, D:1) a jackal skeleton a jackal skeleton (58, -19, D:1) a bat skeleton (58, -7, D:1) a +0 dagger a goblin skeleton (63, 1, D:1) a +0 dagger a goblin skeleton (64, 7, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Dyla Tal's Antique Weapon Shoppe a +0 club (20 gold) a +4 dagger of electrocution (540 gold) a +1 halberd of freezing (284 gold) a +0 dagger (40 gold) the +7 dagger "Qigahise" {venom, +Blink rC+ rN+ SInv} (1336 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. +Blink: It lets you blink. the +2 dire flail "Earthworm" {venom, rElec Str+4 Int-4} (576 gold) Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. (2, -2, D:2) 3 stones (4, -7, D:2) a bat corpse (skeletalised by now) (10, 30, D:2) a +0 spear (21, -1, D:2) a +0 club a +0 sling (33, 20, D:2) a +1 vampiric dagger (37, 4, D:2) a +0 club (38, 7, D:2) a bat skeleton (39, 12, D:2) 5 stones (40, 4, D:2) a +1 whip of draining a gnoll corpse (skeletalised by now) (45, -18, D:2) a +0 dagger (47, -4, D:2) a bat skeleton (48, 17, D:2) an adder corpse (skeletalised by now) (50, 18, D:2) a jackal corpse (skeletalised by now) (50, 19, D:2) an adder corpse (skeletalised by now) a jackal corpse (skeletalised by now) (54, 12, D:2) a +0 leather armour (57, -14, D:2) 6 javelins (60, 31, D:2) a frilled lizard corpse (skeletalised by now) (62, -2, D:2) a +0 ring mail (63, 17, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) 9 stones (4, -19, D:3) 2 poisoned darts (6, -19, D:3) 5 stones (9, -34, D:3) a quokka corpse (skeletalised by now) (12, 14, D:3) a +0 flail (13, 8, D:3) a +0 club (17, -30, D:3) a ball python skeleton (18, -28, D:3) a bat skeleton (18, -2, D:3) a +0 ring mail (20, -28, D:3) a +0 spear a gnoll skeleton (23, -7, D:3) a +0 robe (24, -26, D:3) a +0 flail a +0 sling a gnoll skeleton (34, 4, D:3) a +0 mace (34, 5, D:3) a +0 club (41, -10, D:3) 6 stones (46, 9, D:3) a +0 short sword (49, -2, D:3) a jackal skeleton Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (4, -1, D:4) a +0 mace a +0 robe