Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 11869559076119007276 (custom seed) 822 starfall the Destroyer (level 7, -3/36 HPs) Began as a Deep Elf Conjurer on Oct 18, 2024. Was an Initiate of Vehumet. Shot with an arrow by a centaur (7 damage) ... on level 5 of the Dungeon. The game lasted 00:12:01 (4917 turns). starfall the Destroyer (Deep Elf Conjurer) Turns: 4917, Time: 00:12:02 Health: -3/36 AC: 6 Str: 4 XL: 7 Next: 63% Magic: 13/16 EV: 11 Int: 31 God: Vehumet [......] Gold: 1536 SH: 0 Dex: 13 Spells: 5/16 levels left rFire + + . e - +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec + f - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ y - +6 ring of intelligence HPRegen 0.26/turn t - ring "Cica" {Fire *Corrode rElec rPois Will++} MPRegen 0.30/turn %: corrode self (3%) @: no status effects A: magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 2985 gold pieces. You spent 1449 gold pieces at shops. Inventory: Hand Weapons e - the +3 Elemental Staff (weapon) {ele, rElec rF+ rC+ AC+3} (You bought it in a shop on level 4 of the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) f - a +0 cloak (worn) Jewellery q - an amulet of the acrobat t - the ring "Cica" (right hand) {Fire *Corrode rElec rPois Will++} (You acquired it on level 4 of the Dungeon) [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. y - a +6 ring of intelligence (left hand) Wands i - a wand of flame (25) j - a wand of light (3) l - a wand of polymorph (6) Scrolls c - a scroll of enchant armour g - a scroll of poison h - a scroll of blinking {unknown} m - 3 scrolls of teleportation {!r} v - 3 scrolls of vulnerability w - a scroll of enchant weapon {unknown} Potions b - 2 potions of magic {!q} d - 2 potions of brilliance {unknown} k - a potion of heal wounds {unknown} o - 2 potions of attraction {unknown} p - 2 potions of curing {unknown} r - 2 potions of degeneration {unknown} s - a potion of resistance {unknown} u - a potion of enlightenment {unknown} x - a potion of ambrosia {unknown} Miscellaneous n - a tin of tremorstones (2/2) Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 9.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Chain Lightning Conj/Air 27% 3d36 100% 9 Fire Storm Conj/Fire 36% 8d9 100% 9 Shatter Erth 5% 3d8* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 **?[* Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal barks! The magic dart hits the jackal. You kill the jackal! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) v - 3 scrolls of vulnerability (gained 1) Found a stone staircase leading down. Found an escape hatch in the ceiling. Unknown command. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! You take 8 damage, and have 28/36 hp. The magic dart hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you! The magic dart hits the centaur. The centaur is moderately wounded. You take 6 damage, and have 22/36 hp. The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! You are too injured to fight recklessly! You take 11 damage, and have 11/36 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 100% to hit) The magic dart hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #.# #.#.# ...... #.# #...# ...... #.# #+##### ### ...... #.# ....... #.. .....# #.# ....... #.# ######### #.# ....... ##.#####..<....# #.# ....... .>..........#.# #.# ....=..###...#.#.#.#.#.. #.# ..##.## #.# #........#.##.## #.# #####...........#..# You could see a centaur. Vanquished Creatures 2 ogres 4 scorpions 2 hounds (D:5) A jelly (D:4) 2 iguanas (D:5) An orc wizard (D:4) 5 gnolls 9 adders 3 dart slugs 2 ribbon worms 7 orcs 9 ball pythons 4 endoplasms 3 giant cockroaches 10 goblins 10 hobgoblins 8 jackals 9 kobolds 4 quokkas 9 bats 5 frilled lizards 8 rats 117 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 118 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | starfall the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 800 | D:2 | Reached skill level 5 in Conjurations 800 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 969 | D:2 | Learned a level 2 spell: Searing Ray 1071 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/12 1154 | D:2 | Reached skill level 5 in Spellcasting 1898 | D:3 | Found a faded altar of an unknown god. 1926 | D:3 | Reached skill level 6 in Conjurations 2139 | D:3 | Reached XP level 5. HP: 21/28 MP: 2/14 2710 | D:4 | Found Impu's Magic Scroll Boutique. 2761 | D:4 | Found Fesef's Assorted Antiques. 2764 | D:4 | Found Plog's General Store. 2808 | D:4 | Reached skill level 7 in Conjurations 2909 | D:4 | Learned a level 4 spell: Fulminant Prism 2914 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2945 | D:4 | Found Bameuxzifix's Armour Shoppe. 2996 | D:4 | Reached XP level 6. HP: 32/32 MP: 10/15 3021 | D:4 | Found a staircase to the Ecumenical Temple. 3067 | Temple | Entered the Ecumenical Temple 3106 | Temple | Became a worshipper of Vehumet 3322 | D:4 | Found Xaogebau's General Store. 3388 | D:4 | Reached skill level 8 in Conjurations 4144 | D:4 | Bought a scroll labelled JIJIOSUY PETY for 31 gold pieces 4144 | D:4 | Bought a scroll labelled TIRAGAB FUOGURR for 31 gold pieces 4144 | D:4 | Bought a coppery potion for 27 gold pieces 4144 | D:4 | Bought a clear potion for 27 gold pieces 4144 | D:4 | Bought a scroll labelled XADENO ZUME for 31 gold pieces 4144 | D:4 | Identified 4 scrolls of acquirement 4144 | D:4 | Acquired 1102 gold pieces 4145 | D:4 | Acquired 612 gold pieces 4146 | D:4 | Acquired 945 gold pieces 4147 | D:4 | Acquired the ring "Cica" {Fire *Corrode rElec rPois Will++} 4185 | D:4 | Bought the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} for | 742 gold pieces 4185 | D:4 | Found the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} 4214 | D:4 | Bought a tin of tremorstones (2/2) for 560 gold pieces 4222 | D:5 | Entered Level 5 of the Dungeon 4390 | D:5 | Reached XP level 7. HP: 36/36 MP: 10/16 4420 | D:5 | Reached skill level 9 in Conjurations 4917 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_cross D:2: layout_loops_corners D:3: layout_loops_ring, nicolae_ecumenical_oubliette, minmay_joined_circles D:4: layout_basic, minmay_temple_entry_arrows, serial_shops, shop, nicolae_shop_just_a_little_nook, nicolae_stop_n_shop_1, nicolae_shop_crystal, shop_fountains D:5: layout_basic, corexii_corridor_pit Temple: mainiacjoe_temple_archimedes_tessellation Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 6 7 8 9 | 9.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 5 | || 5 Dagger | | 4 | || 4 Cast: Magic Dart | 69 | 163 | 41 || 273 Searing Ray | 4 | 10 | 7 || 21 Iskenderun's Myst | | 5 | 1 || 6 Fulminant Prism | | 1 | || 1 Use: Scroll | | 8 | || 8 Armour: Robe | 9 | 46 | 18 || 73 Dodge: Dodged | 10 | 31 | 7 || 48