Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 11869559076119007276 (custom seed) 26 starfall the Conjurer (level 3, 25/25 HPs) Began as a Gnoll Conjurer on Oct 18, 2024. Got out of the dungeon alive. The game lasted 00:00:44 (770 turns). starfall the Conjurer (Gnoll Conjurer) Turns: 770, Time: 00:00:45 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 8% Magic: 9/9 EV: 12 Int: 19 God: Gold: 16 SH: 0 Dex: 10 Spells: 11/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic {!q} d - a potion of brilliance {unknown} Skills: + Level 0.6 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Chain Lightning Conj/Air 9% 3d12 100% 9 Fire Storm Conj/Fire 9% 8d3 100% 9 Shatter Erth 3% 3d7* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Your Spellcasting skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You see here a +0 ring mail. You see here a +0 ring mail. You see here a rat skeleton. You see here 2 stones. A kobold comes into view. It is wielding a +0 whip. Found a stone staircase leading down. A kobold is nearby! Unknown command. The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! The kobold throws a stone. The stone closely misses you. The magic dart hits the kobold. The kobold is severely wounded. The kobold throws a stone. The stone hits you but does no damage. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a book of Annihilations and begin reading... You add the spells Chain Lightning, Fire Storm and Shatter to your library. Found 6 stones. Unknown command. You now have 16 gold pieces (gained 10). A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a cloak. There is a staircase leading out of the dungeon here. You have escaped! #....## ########### ####.## #.........### #.# #...........# #.# ..#.....#.# #.# #.#.....#.# #.# #.#.....#.# #.# #.#.....#.# #.## #.#..@..#.# #.>. #.#.....#.#### ##.# #.#.....#....#### #.# #.#.....#.......# #.# #.#.....#.##.##.# #†# ...........##.##.## #.# ..#########.##..[..# #.. #. #.#####..# ### ... #.#####..# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 kobolds (D:1) A quokka (D:1) 4 bats (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | starfall the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 154 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 540 | D:1 | Reached skill level 5 in Spellcasting 540 | D:1 | Reached XP level 3. HP: 25/25 MP: 5/9 770 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.0 Fighting | | 0.6 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 0.6 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.6 Unarmed Combat | | 0.6 Conjurations | | 7.1 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Cast: Magic Dart || 33 Armour: Robe || 1 Dodge: Dodged || 3