Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 9599294288781144167 (custom seed) 348 starfall the Conjurer (level 6, -11/44 HPs) Began as a Gnoll Conjurer on Oct 7, 2024. Mangled by starfall's ghost (15 damage) ... on level 4 of the Dungeon. The game lasted 00:06:24 (3333 turns). starfall the Conjurer (Gnoll Conjurer) Turns: 3333, Time: 00:06:25 Health: -11/44 AC: 3 Str: 18 XL: 6 Next: 60% Magic: 1/14 EV: 11 Int: 19 God: Gold: 246 SH: 4 Dex: 10 Spells: 4/15 levels left rFire . . . - Unarmed rCold . . . f - +0 buckler "Vus Ipah" {Rampage rF+ Str+3} rNeg . . . h - +0 leather armour rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... d - amulet of Venisedgh {rElec rPois rF- Regen+ Str+8} Stlth ++ p - ring of resist corrosion HPRegen 1.07/turn (no ring) MPRegen 0.14/turn %: rampage @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 246 gold pieces. Inventory: Missiles m - 6 poisoned darts Armour f - the +0 buckler "Vus Ipah" (worn) {Rampage rF+ Str+3} (You acquired it on level 1 of the Dungeon) Str+3: It affects your strength (+3). rF+: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. h - a +0 leather armour (worn) Jewellery d - the amulet of Venisedgh (around neck) {rElec rPois rF- Regen+ Str+8} (You acquired it on level 1 of the Dungeon) [amulet of regeneration] Str+8: It affects your strength (+8). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. p - a ring of resist corrosion (left hand) Talismans q - a flux talisman Scrolls e - 6 scrolls of identify {unknown} g - 2 scrolls of vulnerability {unknown} i - 2 scrolls of amnesia {unknown} j - 2 scrolls of poison {unknown} n - 2 scrolls of revelation {unknown} o - a scroll of immolation {unknown} r - a scroll of enchant armour {unknown} s - a scroll of teleportation {unknown} t - a scroll of enchant weapon {unknown} Potions a - 4 potions of attraction {unknown} b - a potion of magic {!q} c - a potion of curing {unknown} k - a potion of resistance {unknown} l - a potion of invisibility {unknown} u - 2 potions of heal wounds {unknown} Skills: + Level 2.1 Fighting + Level 2.1 Short Blades + Level 2.1 Long Blades + Level 2.1 Axes + Level 2.1 Maces & Flails + Level 2.1 Polearms + Level 2.1 Staves + Level 2.1 Ranged Weapons + Level 2.1 Throwing + Level 2.1 Armour + Level 5.0 Dodging + Level 4.7 Stealth + Level 2.1 Shields + Level 2.1 Unarmed Combat + Level 5.4 Spellcasting + Level 7.3 Conjurations + Level 1.6 Hexes + Level 1.6 Summonings + Level 1.6 Necromancy + Level 1.6 Translocations + Level 1.6 Fire Magic + Level 1.6 Ice Magic + Level 1.6 Air Magic + Level 1.6 Earth Magic + Level 1.6 Alchemy + Level 2.3 Invocations + Level 2.1 Evocations + Level 1.9 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 28% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 88% 1d8 3% 1 Apportation Tloc 22% N/A 10% 1 Soul Splinter Necr 44% N/A 10% 1 Summon Small Mammal Summ 44% N/A 10% 1 Call Canine Familiar Summ 11% N/A 28% 3 Dazzling Flash Hex/Fire 22% N/A 28% 3 Sigil of Binding Hex 11% N/A 28% 3 Tukima's Dance Hex 11% N/A 28% 3 Dimensional Bullseye Hex/Tloc 5% N/A 67% 4 Passage of Golubria Tloc 11% N/A 67% 4 Yara's Violent Unravell Hex/Alch 5% 3d4 95% 5 Starburst Conj/Fire 11% 6d5 99% 6 Fulsome Fusillade Conj/Alch 11% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Gozag Wu Jian Yredelemnul Annotations: D:4 starfall's ghost, amateur GrFi Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You hit starfall's ghost but do no damage. Starfall's ghost is heavily damaged. Starfall's ghost hits you. You take 4 damage, and have 18/44 hp. You hit starfall's ghost but do no damage. Starfall's ghost is heavily damaged. Starfall's ghost barely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 28% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Starfall's ghost hits you! * * * LOW HITPOINT WARNING * * * The dice are ABSOLUTELY not on your side...... You take 8 damage, and have 11/44 hp. You barely miss starfall's ghost. You bite starfall's ghost, but do no damage. Starfall's ghost is heavily damaged. Starfall's ghost hits you but does no damage. You hit starfall's ghost but do no damage. Starfall's ghost is heavily damaged. Your fulminant prism crackles loudly. Starfall's ghost hits you! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 2/44 hp. Your fulminant prism explodes! The blast of energy engulfs starfall's ghost! Starfall's ghost is severely damaged. Casting: Fulminant Prism (quite dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - starfall's ghost Aim: starfall's ghost (severely damaged, 83% to hit) The searing ray hits starfall's ghost. Starfall's ghost is severely damaged. (Press . to maintain the ray.) Starfall's ghost hits you! You die... ..# ##..#...##.##..###....#...# ..# #..###........###.######### ..# #..# ##..#..|.##.....#..... ..## #..# ##......#............ ...# #..####..##.#######........ ...# ##.##...###.#.##.##....)... ...#####.#<.####[.#~≈.###........ ...##......#####..#..~..#........ ......##.#......@W'.#.~##......|. #...........#.....'...(.#........ .)...............)#.⌠..##......). ##...##...........#~≈#.##......## ##.#..............##~~########... #..##.#.....#.....############... ......#..............)#........## .##......^..###.#...#.#...####### ###.###.....# #.#...#.#.#.## You could see starfall's ghost. Vanquished Creatures Grinder (D:3) 6 adders 2 ufetubi (D:4) A ribbon worm (D:2) 2 dart slugs 9 ball pythons 7 endoplasms 7 giant cockroaches 6 goblins 13 hobgoblins 2 jackals (D:1) 6 kobolds 8 quokkas 4 bats A frilled lizard (D:1) 9 rats 84 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:4) 2 creatures vanquished. Grand Total: 86 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | starfall the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 41 | D:1 | Identified 2 scrolls of acquirement 41 | D:1 | Acquired the amulet of Venisedgh {rElec rPois rF- Regen+ | Str+8} 42 | D:1 | Acquired the +0 buckler "Vus Ipah" {Rampage rF+ Str+3} 143 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 411 | D:1 | Reached skill level 5 in Spellcasting 411 | D:1 | Reached XP level 3. HP: 20/25 MP: 2/9 746 | D:1 | Reached skill level 1 in Invocations 926 | D:2 | Learned a level 2 spell: Searing Ray 961 | D:2 | Reached skill level 1 in Fighting 961 | D:2 | Reached skill level 1 in Short Blades 961 | D:2 | Reached skill level 1 in Long Blades 961 | D:2 | Reached skill level 1 in Axes 961 | D:2 | Reached skill level 1 in Maces & Flails 961 | D:2 | Reached skill level 1 in Polearms 961 | D:2 | Reached skill level 1 in Staves 961 | D:2 | Reached skill level 1 in Ranged Weapons 961 | D:2 | Reached skill level 1 in Throwing 961 | D:2 | Reached skill level 1 in Armour 961 | D:2 | Reached skill level 1 in Shields 961 | D:2 | Reached skill level 1 in Unarmed Combat 961 | D:2 | Reached skill level 1 in Evocations 1160 | D:2 | Reached skill level 1 in Shapeshifting 1160 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/11 1714 | D:2 | Reached skill level 1 in Hexes 1714 | D:2 | Reached skill level 1 in Summonings 1714 | D:2 | Reached skill level 1 in Necromancy 1714 | D:2 | Reached skill level 1 in Translocations 1714 | D:2 | Reached skill level 1 in Fire Magic 1714 | D:2 | Reached skill level 1 in Ice Magic 1714 | D:2 | Reached skill level 1 in Air Magic 1714 | D:2 | Reached skill level 1 in Earth Magic 1714 | D:2 | Reached skill level 1 in Alchemy 1900 | D:3 | Noticed Grinder 1914 | D:3 | Paralysed by Grinder for 2 turns 1918 | D:3 | Killed Grinder 1919 | D:3 | Reached skill level 5 in Dodging 1919 | D:3 | Reached XP level 5. HP: 38/38 MP: 2/12 1919 | D:3 | Reached XP level 6. HP: 44/44 MP: 2/14 2061 | D:3 | Found a basalt altar of Yredelemnul. 2329 | D:3 | Found a shadowy altar of Dithmenos. 2331 | D:3 | Found an opulent altar of Gozag. 2331 | D:3 | Found an ornate altar of the Wu Jian Council. 3059 | D:4 | Found a large runed translucent door. 3060 | D:4 | Found a large runed translucent door. 3063 | D:4 | Noticed starfall's ghost (amateur GrFi) 3065 | D:4 | Identified the +0 robe "Wuhiemit" {rPois rC+ Dex+2 Slay-2 | Archmagi} 3219 | D:4 | Learned a level 4 spell: Fulminant Prism 3224 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3331 | D:4 | HP: 2/44 [starfall's ghost (12)] 3333 | D:4 | Mangled by starfall's ghost Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_ring, minmay_tetromino_t2 D:2: layout_loops_ring, chequers_arboretum D:3: layout_rooms, yredelemnul_altar_generic, gammafunk_temple_overflow_forgotten, corner_web_ring, serial_park_tiny_1, uniq_grinder D:4: layout_rooms, ebering_ghost_disaster_area Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.4 Invocations | 1 2 | 2.3 Fighting | 1 2 | 2.1 Short Blades | 1 2 | 2.1 Long Blades | 1 2 | 2.1 Axes | 1 2 | 2.1 Maces & Flails | 1 2 | 2.1 Polearms | 1 2 | 2.1 Staves | 1 2 | 2.1 Ranged Weapons | 1 2 | 2.1 Throwing | 1 2 | 2.1 Armour | 1 2 | 2.1 Shields | 1 2 | 2.1 Unarmed Combat | 1 2 | 2.1 Evocations | 1 2 | 2.1 Shapeshifting | 1 | 1.9 Hexes | 1 | 1.6 Summonings | 1 | 1.6 Necromancy | 1 | 1.6 Translocations | 1 | 1.6 Fire Magic | 1 | 1.6 Ice Magic | 1 | 1.6 Air Magic | 1 | 1.6 Earth Magic | 1 | 1.6 Alchemy | 1 | 1.6 Dodging | 5 | 5.0 Stealth | | 4.7 Conjurations | | 7.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 119 | 48 || 167 Bite | 13 | 5 || 18 Cast: Magic Dart | 44 | 87 || 131 Fulminant Prism | | 2 || 2 Iskenderun's Myst | | 1 || 1 Searing Ray | | 1 || 1 Use: Scroll | 2 | || 2 Stab: Sleeping | 4 | 3 || 7 Armour: Robe | 20 | || 20 Leather armour | 49 | 42 || 91 Dodge: Dodged | 85 | 33 || 118 Block: Buckler | 15 | 9 || 24 Form: | | 1 || 1 Flux | | 1 || 1