Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 7101554377785024964 536 starfall the Magician (level 7, 0/45 HPs) Began as a Djinni Conjurer on Oct 4, 2024. Was an Initiate of Ashenzari. Slain by a gnoll ... wielding a +0 flail (3 damage) ... on level 5 of the Dungeon. The game lasted 00:07:49 (4294 turns). starfall the Magician (Djinni Conjurer) Turns: 4294, Time: 00:07:49 Health: 0/45 AC: 4 Str: 6 XL: 7 Next: 50% Gold: 189 EV: 5 Int: 21 God: Ashenzari [......] SH: 0 Dex: 12 rFire + + . z - +0 long sword rCold x . . (no shield) rNeg . . . o - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons z - a +0 long sword (weapon) Missiles a - a throwing net p - 37 stones B - a boomerang Armour n - a +0 pair of gloves (worn) o - a +0 leather armour (worn) Wands v - a wand of digging (3) w - a wand of paralysis (3) Scrolls b - 3 scrolls of noise {unknown} c - 5 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} f - 3 scrolls of teleportation {unknown} g - a scroll of fear {unknown} j - a scroll of silence {unknown} q - 3 scrolls of revelation {unknown} s - 2 scrolls of enchant weapon {unknown} t - 2 scrolls of fog {unknown} u - a scroll of blinking {unknown} y - a scroll of torment {unknown} A - a scroll of vulnerability {unknown} Potions e - 2 potions of degeneration {unknown} h - a potion of curing {unknown} i - a potion of haste {unknown} k - a potion of resistance {unknown} l - 3 potions of brilliance {unknown} m - 2 potions of attraction {unknown} r - 2 potions of mutation {unknown} x - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.9 Spellcasting + Level 6.9 Conjurations + Level 6.9 Hexes + Level 6.9 Summonings + Level 6.9 Necromancy + Level 6.9 Translocations + Level 6.9 Fire Magic + Level 6.9 Ice Magic + Level 6.9 Air Magic + Level 6.9 Earth Magic + Level 6.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 36% 2d9 (+2d4 9% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Static Discharge Conj/Air 72% 3-6/arc 1% 2 g - Grave Claw Necr 72% 2d12 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Nemelex Xobeh Okawaru Qazlal Ru Trog Xom Yredelemnul Zin The Shining One Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 halberd of protection and quivering a throwing net (severely wounded, 83% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You struggle against the net. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (83% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (83% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 83% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... #..###.##.....# #..###.####.... #....#.## ##### #.......# #.##.#..####### #.......##..... # #.########.#### #.####.# #.# #.g@..)### ###.### #)####...# ###'### .. #....#######⌠.⌠### #.....###.#.....'.>.#.. #### ##..#####⌠.⌠### ##.# ###'### #.# ###.### #.# #.# .#######.#### You could see a gnoll. Vanquished Creatures An ogre (D:4) 2 jellies An orc priest (D:5) A gnoll bouda (D:3) 2 orc wizards 13 gnolls 4 adders A white imp (D:5) 2 ufetubi (D:5) 3 dart slugs A ribbon worm (D:3) 11 orcs 6 ball pythons 9 bats 7 endoplasms 8 giant cockroaches 6 goblins 5 hobgoblins 2 jackals (D:1) 5 quokkas 5 frilled lizards 6 kobolds 6 rats 107 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms 3 creatures vanquished. Grand Total: 110 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | starfall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | starfall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 28 | D:1 | Found Jeresy's Book Boutique. 117 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 401 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 401 | D:1 | Learned a level 1 spell: Summon Small Mammal 560 | D:1 | Found a faded altar of an unknown god. 1215 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 2069 | D:3 | Reached XP level 5. HP: 34/35 MP: 0/0 2069 | D:3 | Learned a level 2 spell: Static Discharge 2209 | D:3 | Reached skill level 5 in Spellcasting 2209 | D:3 | Reached skill level 5 in Conjurations 2209 | D:3 | Reached skill level 5 in Hexes 2209 | D:3 | Reached skill level 5 in Summonings 2209 | D:3 | Reached skill level 5 in Necromancy 2209 | D:3 | Reached skill level 5 in Translocations 2209 | D:3 | Reached skill level 5 in Fire Magic 2209 | D:3 | Reached skill level 5 in Ice Magic 2209 | D:3 | Reached skill level 5 in Air Magic 2209 | D:3 | Reached skill level 5 in Earth Magic 2209 | D:3 | Reached skill level 5 in Alchemy 2970 | D:4 | Reached XP level 6. HP: 35/40 MP: 0/0 3161 | D:4 | Noticed an ogre 3166 | D:4 | Killed an ogre 3208 | D:4 | Reached XP level 7. HP: 43/45 MP: 0/0 3208 | D:4 | Learned a level 2 spell: Grave Claw 3685 | D:5 | Entered Level 5 of the Dungeon 3756 | D:5 | Found a staircase to the Ecumenical Temple. 3809 | Temple | Entered the Ecumenical Temple 3871 | Temple | Became a worshipper of Ashenzari the Shackled 4294 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_basic, serial_shops, nicolae_shop_peninsula, shapermc_ecumenical_altar_venn D:2: layout_basic D:3: layout_loops_ring, hangedman_decor_push, grunt_ministairs_1 D:4: layout_loops_ring D:5: layout_loops_cross, nicolae_uskayaw_en_pointe, temple_doors_e Temple: nicolae_temple_no_exploring_needed Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.9 Conjurations | 4 5 6 | 6.9 Hexes | 4 5 6 | 6.9 Summonings | 4 5 6 | 6.9 Necromancy | 4 5 6 | 6.9 Translocations | 4 5 6 | 6.9 Fire Magic | 4 5 6 | 6.9 Ice Magic | 4 5 6 | 6.9 Air Magic | 4 5 6 | 6.9 Earth Magic | 4 5 6 | 6.9 Alchemy | 4 5 6 | 6.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 82 | 119 | 50 || 251 Searing Ray | | 3 | 4 || 7 Fulminant Prism | | 1 | 2 || 3 Armour: Robe | 4 | 15 | || 19 Leather armour | | 4 | 15 || 19 Dodge: Dodged | 2 | 12 | 7 || 21