Seeded DCSS version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 5080416587095832864 (custom seed) 4 starfall the Chiller (level 1, 0/14 HPs) Began as a Merfolk Ice Elementalist on Oct 3, 2024. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (142 turns). starfall the Chiller (Merfolk Ice Elementalist) Turns: 142, Time: 00:00:20 Health: 0/14 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 0/3 EV: 11 Int: 14 God: Gold: 19 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 0.7 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.5 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The endoplasm quivers. The endoplasm barely misses you. You freeze the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You freeze the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You are out of magic! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. You are out of magic! You hit the endoplasm. The endoplasm is almost dead. A kobold comes into view. It is wielding a +0 whip. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ..# #.# #.# #.# #### ###.###..## ...##..JK# #.##.@# #..'..# #.##..# #.##....# #####.###..## #...#.# #### . ...###...#.# .##..##...##.####### .....##.ß.'..#.....# You could see an endoplasm and a kobold. Vanquished Creatures 2 jackals (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | starfall the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 142 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, serial_bayou, serial_bayou_shore_b, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_shore_a, serial_bayou_pond_c, serial_bayou_pond_e Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Freeze || 6 Armour: Robe || 3 Dodge: Dodged || 5