Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 9045045706353104113 0 starfall the Shield-Bearer (level 1, 16/16 HPs) Began as a Coglin Wanderer on Oct 3, 2024. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). starfall the Shield-Bearer (Coglin Wanderer) Turns: 1, Time: 00:00:02 Health: 16/16 AC: 6 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 10 God: Gold: 0 SH: 4 Dex: 14 Spells: 2/3 levels left rFire . . . a - +0 dagger {Ishpreet} rCold . . . e - +0 buckler {AC+3} rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Ishpreet} Armour d - a +0 leather armour (worn) e - a +0 buckler of protection (worn) Potions b - a potion of attraction c - a potion of berserk rage Skills: + Level 2.0 Fighting + Level 1.0 Dodging + Level 2.9 Shields + Level 1.7 Spellcasting + Level 1.0 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 8% N/A 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 2% 2d6 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, starfall the Coglin Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Ishpreet}, a potion of attraction, a potion of berserk rage, a +0 leather armour, a +0 buckler of protection; and the following spell memorised: Soul Splinter; and the following spells available to memorise: Vampiric Draining. You have escaped! ~♣ ♣~ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣♣♣~♣ ♣~~~♣ ♣~@~♣ ♣~~~♣ ♣~♣♣♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ♣~♣ ~♣ ♣~ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | starfall the Coglin Wanderer began the quest for the Orb. 0 | D:1 | starfall set off with the following items: a +0 dagger | {Ishpreet}, a potion of attraction, a potion of berserk | rage, a +0 leather armour, a +0 buckler of protection; and | the following spell memorised: Soul Splinter; and the | following spells available to memorise: Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, shapermc_ecumenical_altar_hornbeckon, kennysheep_small_spiral, minmay_pentomino_o4