Dungeon Sprint DCSS version 0.32-a0-1964-g0da81c886d (webtiles) character file. Game seed: 2157092207144709029 0 ssapnoob the Vexing (level 1, -4/13 HPs) Began as a Human Enchanter on Aug 1, 2024. Slain by Ijyb ... wielding a +0 dagger (5 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:38 (20 turns). ssapnoob the Vexing(Human Enchanter) Turns: 20, Time: 00:00:39 Health: -4/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.0 Short Blades + Level 2.0 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 19% 2 Confusing Touch Hex 10% N/A 19% 3 Tukima's Dance Hex 10% N/A 19% 3 Dazzling Flash Conj/Hex 12% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, ssapnoob the Human Enchanter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a fountain of clear blue water here. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of paralysis. There is an open door here. The helpless Ijyb fails to defend herself. You puncture Ijyb! Ijyb is heavily wounded. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb completely misses you. You hit Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 dagger. You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb hits you with a +0 dagger. You hit Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 dagger. You hit Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb hits you with a +0 dagger. You die... Ijyb moans, "Good help so hard to find!" ####### #<.#.g+ #..'@.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ssapnoob the Human Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 11 | D | Noticed Ijyb 20 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 7 Stab: Sleeping || 1 Armour: Robe || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 10 | 9 | 0 | 0 | 1 | 19.0 | Dungeon | 19 | 10 | 9 | 0 | 0 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 19 daAuts