ssames Level 1 of the Dungeon (5, -33, D:1) a hobgoblin skeleton (12, -38, D:1) a parchment of Maxwell's Portable Piledriver (19, -49, D:1) a parchment of Call Imp (20, 1, D:1) a parchment of Poisonous Vapours (25, 3, D:1) a +0 club a goblin skeleton (32, -34, D:1) a +0 club (33, -17, D:1) a +0 animal skin (41, -41, D:1) a bat skeleton (52, -29, D:1) 2 poisoned darts (53, -38, D:1) a storm talisman (57, -47, D:1) a +0 dagger of protection (57, -43, D:1) a +0 leather armour Level 2 of the Dungeon (3, 4, D:2) a rat skeleton (3, 5, D:2) a quokka skeleton (5, -11, D:2) a +0 club a goblin corpse (6, 6, D:2) a +0 short sword a kobold skeleton (8, 22, D:2) a +0 ring mail (10, 22, D:2) a parchment of Passage of Golubria (13, 22, D:2) a +0 hand axe (14, 38, D:2) the quill talisman of Fum Lio {Rampage} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. (15, 8, D:2) a hobgoblin corpse (skeletalised by now) (16, -3, D:2) a parchment of Grave Claw (17, -3, D:2) a +0 dagger a kobold skeleton (17, -2, D:2) a bat skeleton (17, 25, D:2) a +0 club a kobold skeleton (18, -1, D:2) a frilled lizard skeleton (28, 23, D:2) a bat corpse (31, 26, D:2) a bat corpse (45, -3, D:2) a +0 dagger (45, 8, D:2) a +0 short sword 2 stones (48, 8, D:2) a +0 dagger (52, 35, D:2) a +0 club a +0 sling (53, 21, D:2) a jackal corpse (skeletalised by now) (54, 21, D:2) a jackal corpse (skeletalised by now) (56, 20, D:2) a +0 club Level 3 of the Dungeon (1, -4, D:3) 11 gold pieces (1, -1, D:3) an adder corpse (2, -6, D:3) a +1 short sword of venom 2 stones (2, -3, D:3) a +0 club a +0 flail a +0 short sword a +0 club a +0 spear an adder corpse a gnoll corpse (2, -1, D:3) 4 gold pieces (3, -4, D:3) a quokka corpse (5, -9, D:3) a +0 club (6, -10, D:3) a scroll of brand weapon (7, 4, D:3) 7 gold pieces