squeakweiz Level 1 of the Dungeon (7, -9, D:1) a rat corpse (skeletalised by now) (9, -7, D:1) a ball python corpse (skeletalised by now) (14, -3, D:1) a +0 leather armour (24, 8, D:1) a +0 leather armour a quokka corpse (skeletalised by now) (26, 26, D:1) an inkwell talisman (41, 6, D:1) a staff of alchemy (45, 4, D:1) a bat skeleton (49, 3, D:1) a +0 leather armour (55, 10, D:1) a +0 dagger of draining (60, 19, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (14, -21, D:2) an adder skeleton (14, 4, D:2) a quokka skeleton (16, 17, D:2) a +0 club (16, 19, D:2) a +0 dagger a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (22, -2, D:2) a +0 short sword (27, -24, D:2) a +0 ring mail (27, -14, D:2) a +0 dagger (28, 2, D:2) a +0 club a goblin skeleton (30, 24, D:2) a +0 club (32, 19, D:2) a frilled lizard corpse (skeletalised by now) (35, -16, D:2) a +0 spear a +0 dagger a goblin corpse (skeletalised by now) (41, -25, D:2) a +0 club an adder corpse (skeletalised by now) a goblin corpse (skeletalised by now) (41, -24, D:2) a +0 whip a stone (43, 21, D:2) a +0 long sword (48, 8, D:2) a +0 club (54, -13, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 leather armour a +0 falchion an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, 0, D:3) a +0 short sword an orc corpse (skeletalised by now) (1, 1, D:3) a +0 mace (8, 15, D:3) a rat corpse (skeletalised by now) (16, 15, D:3) a staff of alchemy (21, 0, D:3) a +0 dagger (21, 7, D:3) a hobgoblin corpse (skeletalised by now) (32, -12, D:3) a quokka corpse (skeletalised by now) (33, 9, D:3) a +0 club (34, 23, D:3) a +0 dagger (36, 22, D:3) a +0 dagger (41, 8, D:3) a +0 club a goblin skeleton a hound skeleton (42, 16, D:3) a +0 robe (45, 16, D:3) a +0 short sword the +0 ring mail "Xiumooti" {*Corrode *Slow rC++ MP+5} *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (16, -7, D:4) a +0 club a goblin corpse (30, 29, D:4) a +0 battleaxe (37, 19, D:4) a +0 dagger