squeakweiz Level 1 of the Dungeon (23, -32, D:1) a jackal skeleton (35, -32, D:1) a +0 mace (39, -23, D:1) a +0 club 5 stones (49, -20, D:1) a quokka corpse (skeletalised by now) (55, -33, D:1) a +0 dagger (55, -25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (57, -33, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, 2, D:2) a +0 short sword (1, 3, D:2) a ball python corpse (skeletalised by now) (2, 26, D:2) a +0 whip (12, 19, D:2) a +0 dagger a goblin skeleton (15, 49, D:2) a bat skeleton (19, 38, D:2) 3 stones a +0 whip a kobold skeleton (28, 48, D:2) a +0 club a goblin skeleton (30, 49, D:2) a +0 whip (33, 3, D:2) a +0 ring mail (37, 44, D:2) a +0 dagger a kobold skeleton (38, 47, D:2) a rat skeleton Level 3 of the Dungeon [Shop] Zemidaab's Assorted Antiques a potion of invisibility (184 gold) a +0 short sword (69 gold) a scroll of identify (46 gold) a +1 dagger of protection (216 gold) a +1 chain mail of willpower (414 gold) a +0 ring mail (92 gold) [Shop] Teikluxe's Assorted Antiques a sack of spiders (880 gold) a +0 ring mail (88 gold) a scroll of amnesia (88 gold) a phial of floods (880 gold) a potion of attraction (66 gold) [Shop] Jeohil's Jewellery Shoppe a ring of protection from fire (unknown) (325 gold) a +6 ring of dexterity (unknown) (468 gold) a ring of see invisible (unknown) (195 gold) a ring of flight (unknown) (227 gold) a ring of protection from fire (unknown) (325 gold) a ring of flight (unknown) (227 gold) an amulet of dissipation (unknown) (390 gold) an amulet of chemistry (unknown) (390 gold) a ring of positive energy (unknown) (260 gold) a ring of magical power (unknown) (260 gold) [Shop] Erahil's Distillery a potion of moonshine (10 gold) a potion of enlightenment (50 gold) a potion of curing (30 gold) a potion of ambrosia (80 gold) a potion of attraction (30 gold) a potion of curing (30 gold) 2 potions of invisibility (160 gold) [Shop] Ampier Paha's Antique Weapon Shop a +6 halberd (828 gold) the +7 quarterstaff "Miyneimu" {spect, rElec rF- Dex-4 SInv} (1156 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. a +2 dire flail of protection (414 gold) a +1 falchion of holy wrath (285 gold) the +6 whip of Poram {flame, rPois rN+ Int+2} (1244 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +2 trident of venom (372 gold) a +0 hand axe (69 gold) a +0 club (11 gold) a +2 shortbow of freezing (400 gold) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (2362 gold) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. a +0 long sword (80 gold) (0, 0, D:3) a +0 hammer (1, 3, D:3) the quill talisman "Ynidwauc" {Str+3 Slay+5} [quill talisman] Str+3: It affects your strength (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (5, -23, D:3) a rat corpse (skeletalised by now) (15, -24, D:3) a +0 scale mail (19, -9, D:3) a +0 club (20, -15, D:3) a parchment of Summon Small Mammal (22, -18, D:3) a +0 robe (24, -6, D:3) a +0 war axe (26, -36, D:3) a ball python skeleton (37, -32, D:3) a quokka skeleton a jackal skeleton (40, -6, D:3) a ball python skeleton (41, 5, D:3) a +0 sling (42, 2, D:3) a maw talisman (45, 2, D:3) a rat skeleton (47, -26, D:3) a parchment of Sublimation of Blood a quokka skeleton (47, -20, D:3) a frilled lizard skeleton (47, -19, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (16, 11, D:4) a +0 dagger a +0 chain mail an orc corpse (22, 11, D:4) a +0 sling