spy20345 Level 1 of the Dungeon (0, 0, D:1) a +0 club (19, 12, D:1) a bat corpse (skeletalised by now) (32, -14, D:1) a +0 dagger (35, -2, D:1) a jackal skeleton (35, -1, D:1) a jackal skeleton (36, -2, D:1) a jackal skeleton a jackal skeleton (46, -9, D:1) a quokka skeleton (49, -6, D:1) a +0 club (59, -18, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, -28, D:2) a ball python corpse (skeletalised by now) (2, -4, D:2) a quokka corpse (skeletalised by now) (5, -1, D:2) 5 stones (12, -26, D:2) a +0 leather armour (14, -36, D:2) a +0 club a goblin corpse (skeletalised by now) (17, -17, D:2) a +0 short sword (22, -28, D:2) a +0 dagger of venom a goblin corpse (skeletalised by now) (27, -12, D:2) an adder corpse (skeletalised by now) (30, -32, D:2) a hobgoblin corpse (skeletalised by now) (33, -26, D:2) the +1 robe "Ameidiur" {+Inv rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. +Inv: It lets you turn invisible. (37, -34, D:2) a +0 trident (37, -32, D:2) a +0 sling (38, -7, D:2) a +0 club a goblin corpse (skeletalised by now) (41, 2, D:2) 3 large rocks (44, 1, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a rat corpse (5, -37, D:3) a potion of brilliance (8, -48, D:3) a +0 leather armour (8, -20, D:3) a rat corpse (12, -48, D:3) a +0 ring mail (14, -3, D:3) a +0 short sword 5 stones (15, -4, D:3) a ball python corpse (16, -8, D:3) a +0 ring mail (17, -9, D:3) a +0 flail (19, -5, D:3) 10 gold pieces (22, -8, D:3) a frilled lizard corpse (26, -11, D:3) a beast talisman