Dungeon Descent DCSS version 0.32-a0-2032-g64bea3c403 (webtiles) character file. Game seed: 5652218769282148280 126 spy20345 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Aug 7, 2024. Was an Initiate of Vehumet. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:05:49 (2234 turns). spy20345 the Conjurer(Deep Elf Conjurer) Turns: 2234, Time: 00:05:50 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 84% Magic: 8/12 EV: 11 Int: 25 God: Vehumet [......] Gold: 177 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . h - +0 pair of boots Will ..... e - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: lethally poisoned (0 -> -3) A: magic regeneration a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 177 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) o - an orb of wrath Jewellery e - an amulet of magic regeneration (around neck) g - a ring of flight Scrolls d - a scroll of torment {unknown} f - a scroll of teleportation {unknown} k - a scroll of silence {unknown} l - a scroll of amnesia {unknown} r - a scroll of blinking {unknown} Potions b - a potion of magic c - 2 potions of mutation {unknown} i - a potion of might {unknown} j - a potion of heal wounds {unknown} m - 2 potions of enlightenment {unknown} n - a potion of cancellation {unknown} p - a potion of ambrosia {unknown} q - a potion of attraction {unknown} s - a potion of degeneration {unknown} Skills: - Level 2.5 Dodging - Level 2.5 Stealth * Level 4.5 Spellcasting * Level 6.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 9% 1 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Confusing Touch Hex 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Summon Blazeheart Golem Fire/Summ 5% N/A 65% 4 Orb of Destruction Conj 18% 9d8 99% 7 Spellforged Servitor Conj/Summ 10% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/12) Temple: D:4-7 Altars: Dithmenos Gozag Hepliaklqana Makhleb Qazlal Vehumet Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Magic restored. There is an open door here. You open the door. A scorpion comes into view. The magic dart hits the scorpion. The scorpion is lightly wounded. The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. The magic dart hits the scorpion. The scorpion is lightly wounded. The scorpion misses you. The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. The scorpion stings you but does no damage. The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. The scorpion completely misses you. The scorpion stings you. The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. You feel sick. The scorpion stings you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 81% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray misses the scorpion. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is heavily wounded. You die... #### #....############# ..... #....#.......'...#...... #....#.......#..@s...... #....#####...#...#...... #....#..##...#...# ...## #....#.......#...# ..# #....#..###'####+#. .# #....##'#.......... # ..................# ..................# ..................+ You could see a scorpion. Vanquished Creatures A howler monkey (D:4) A gnoll (D:1) An adder (D:2) 4 dart slugs 8 ball pythons 4 endoplasms 2 giant cockroaches 5 goblins 8 hobgoblins 5 quokkas 7 bats 2 frilled lizards 9 kobolds 2 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spy20345 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 118 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 236 | D:1 | Reached skill level 5 in Conjurations 412 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 908 | D:2 | Found Toluj's Armour Emporium. 1345 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1348 | D:2 | Learned a level 2 spell: Searing Ray 1689 | D:3 | Found a hazy altar of Hepliaklqana. 1698 | D:3 | Found a radiant altar of Vehumet. 1698 | D:3 | Found a burning altar of Makhleb. 1699 | D:3 | Found a shadowy altar of Dithmenos. 1700 | D:3 | Found an opulent altar of Gozag. 1706 | D:3 | Became a worshipper of Vehumet 1821 | D:3 | Identified the +4 glaive "Impbane" {drain, rN+} 2083 | D:3 | Found a stormy altar of Qazlal. 2215 | D:4 | Reached skill level 6 in Conjurations 2224 | D:4 | Noticed a scorpion 2233 | D:4 | HP: 1/24 [scorpion (5)] 2234 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_cross D:2: layout_loops_ring, serial_shops, shop D:3: layout_loops_ring, marbit_many_paths, minitemple D:4: layout_gridville, lemuel_doored_altar, mainiacjoe_overflow_large_starburst Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.5 Dodging | | 2.5 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 86 | 37 || 123 Searing Ray | | 1 || 1 Armour: Robe | 3 | 9 || 12 Dodge: Dodged | 3 | 4 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2231 | 2133 | 98 | 0 | 1882 | 4 | 557.8 | Dungeon | 2231 | 2133 | 98 | 0 | 1882 | 4 | 557.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 865 daAuts D:3: 683 daAuts D:2: 634 daAuts D:4: 49 daAuts