Dungeon Descent DCSS version 0.32-a0-2015-g0644d943d1 (webtiles) character file. Game seed: 5436195700391759761 28 spy20345 the Conjurer (level 3, 26/26 HPs) Began as a Draconian Conjurer on Aug 6, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:03:23 (984 turns). spy20345 the Conjurer(Draconian Conjurer) Turns: 984, Time: 00:03:23 Health: 26/26 AC: 5 Str: 11 XL: 3 Next: 0% Magic: 3/6 EV: 16 Int: 18 God: Gold: 31 SH: 0 Dex: 9 Spells: 6/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Jewellery c - a +5 ring of evasion (left hand) Scrolls g - a scroll of immolation {unknown} h - a scroll of torment {unknown} j - a scroll of fog {unknown} l - a scroll of identify {unknown} Potions a - a potion of magic b - 2 potions of cancellation {unknown} d - a potion of mutation {unknown} e - a potion of invisibility {unknown} f - a potion of brilliance {unknown} i - a potion of ambrosia {unknown} k - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 0.2 Unarmed Combat + Level 2.5 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History There is an open door here. You open the door. Found 7 stones. There is an open door here. i - a glowing yellow potion j - a scroll labelled BEPSIA NYXTUWEK k - a coppery potion A bat comes into view. The magic dart hits the bat. You kill the bat! A bat comes into view. The magic dart hits the bat. The bat is severely wounded. The magic dart hits the bat. You kill the bat! Found a robe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 robe. l - a scroll labelled PESAIF ABBIWI A goblin comes into view. It is wielding a +0 club. The goblin shouts! The magic dart hits the goblin. You kill the goblin! A rat comes into view. The magic dart hits the rat. You kill the rat! You start resting. Magic restored. You now have 31 gold pieces (gained 3). An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2; Your scales feel tougher. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...# #.# ...######.# .##.....#.# .##.###.#.# ......#.#.# #######.#.# ........#.# #########.# ########### ##############..@....... .........)†....######### ..#..#..#..#.......... ...............####### ..#..#..#..#...# ...............# ################ There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) 3 goblins (D:1) 5 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spy20345 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 302 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 984 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 984 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, supply_closet_lemuel, columned_hall_lemuel Action || total ---------------------------++------- Melee: Unarmed || 11 Tailslap || 1 Cast: Magic Dart || 35 Armour: Skin || 2 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 989 | 989 | 0 | 311 | 565 | 1 | 989.0 | Dungeon | 989 | 989 | 0 | 311 | 565 | 1 | 989.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 989 daAuts