Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-2034-g5d7b2d6c54 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 6008888020201107492, deterministic pregen: 1 Command line: /usr/games/crawl-git-5d7b2d6c54 -name sped -rc /dgldir/rcfiles/crawl-git/sped.rc -macro /dgldir/rcfiles/crawl-git/sped.macro -morgue /dgldir/morgue/sped/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/sped:2026-01-18.13:54:20.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-5d7b2d6c54(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x62863d16615e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-5d7b2d6c54(_Z13do_crash_dumpv+0x43a) [0x62863d17439a]: do_crash_dump() /usr/games/crawl-git-5d7b2d6c54(_Z20crash_signal_handleri+0x1fa) [0x62863d16663a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x791a7a34b330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x791a7a3a4b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x791a7a34b27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x791a7a32e8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x791a7a32f7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x791a7a3aeff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x791a7a3b112c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x791a7a3b3dae]: /usr/games/crawl-git-5d7b2d6c54(+0xce73d1) [0x62863d9593d1]: /usr/games/crawl-git-5d7b2d6c54(+0xcd8a29) [0x62863d94aa29]: /usr/games/crawl-git-5d7b2d6c54(+0xcd5d99) [0x62863d947d99]: /usr/games/crawl-git-5d7b2d6c54(+0xcd8186) [0x62863d94a186]: /usr/games/crawl-git-5d7b2d6c54(+0xcdde96) [0x62863d94fe96]: /usr/games/crawl-git-5d7b2d6c54(_ZN4CLua5closeEv+0xbe) [0x62863d14d35e]: CLua::close() /usr/games/crawl-git-5d7b2d6c54(+0x2f4afc) [0x62863cf66afc]: /usr/games/crawl-git-5d7b2d6c54(+0x2f7ac8) [0x62863cf69ac8]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x791a7a3301ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x791a7a33028b]: /usr/games/crawl-git-5d7b2d6c54(_start+0x25) [0x62863d0987a5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000791a7a4167a7 in __GI___wait4 (pid=2616407, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000791a7a4167a7 in __GI___wait4 (pid=2616407, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000062863d16680c in call_gdb (file=0x791a7a50a4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2581393\000\000\000\000\000" #2 0x000062863d1743b8 in do_crash_dump () at dbg-asrt.cc:673 t = 1768744806 dir = "/dgldir/morgue/sped/" name = "/dgldir/morgue/sped/crash-sped-20260118-140006.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x791a7a50a4e0 <_IO_2_1_stderr_> #3 0x000062863d16663a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {140730353633760}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000791a7a34b27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000791a7a32e8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {108328692751754, 108328792144144, 108328790521744, 108328789861832, 108328792144176, 108328786442584, 108328787061832, 108328787061832, 108328791010288, 0, 108328787067344, 108328791010640, 108328698275664, 0, 0, 65535}}, sa_flags = 1035056640, sa_restorer = 0x0} #10 0x0000791a7a32f7b6 in __libc_message_impl (fmt=fmt@entry=0x791a7a4d48d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffe56bccbf0, reg_save_area = 0x7ffe56bccb80}} fd = 2 iov = {{iov_base = 0x791a7a4d7ae0, iov_len = 33}, {iov_base = 0x791a7a4d48d9, iov_len = 1}, {iov_base = 0x7ffe56bd7390, iov_len = 16}, {iov_base = 0x9dccac50347c0605, iov_len = 0}, {iov_base = 0x628642df2ca8, iov_len = 108328787061832}, {iov_base = 0x791a7ab5c000 <_rtld_global>, iov_len = 7075156292930373125}, {iov_base = 0x58c0d778856a0605, iov_len = 140728898420736}} iovcnt = total = cp = #11 0x0000791a7a3aeff5 in malloc_printerr (str=str@entry=0x791a7a4d7ae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x0000791a7a3b112c in _int_free_merge_chunk (av=0x791a7a509ac0 , p=0x6286431b80f0, size=256) at ./malloc/malloc.c:4679 nextchunk = 0x6286431b81f0 nextsize = #13 0x0000791a7a3b3dae in __GI___libc_free (mem=0x6286431b8100) at ./malloc/malloc.c:3398 ar_ptr = p = 0x6286431b80f0 err = 2 #14 0x000062863d9593d1 in l_alloc () No symbol table info available. #15 0x000062863d94aa29 in luaM_free_ () No symbol table info available. #16 0x000062863d947d99 in luaF_freeproto () No symbol table info available. #17 0x000062863d94a186 in luaC_freeallobjects () No symbol table info available. #18 0x000062863d94fe96 in close_state () No symbol table info available. #19 0x000062863d14d35e in CLua::close (this=0x62863e019b40 ) at clua.cc:84 slisteners = #20 0x000062863cf66afc in _reset_game () at main.cc:355 No locals. #21 0x000062863cf69ac8 in _launch_game_loop () at main.cc:403 ge = @0x62864351f420: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffe56bd8048) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-5d7b2d6c54/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-5d7b2d6c54/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-5d7b2d6c54/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you but does no damage. You hit the training dummy. The training dummy is lightly damaged. The training dummy closely misses you. You hit the training dummy. The training dummy is moderately damaged. The training dummy barely misses you. The training dummy hits you with a +0 whip. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. You unwield your +0 quarterstaff. c - a +0 whip (weapon) HP restored. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. You open the door. You encounter a rat. There is an open door here. The rat squeaks loudly. The rat twitches its whiskers. The rat misses you. You barely miss the rat. The rat bites you. You hit the rat. You kill the rat! HP restored. You open the door. You encounter 3 rats. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat squeaks loudly. There is an open door here. The rat squeaks loudly. The rat completely misses you. The rat bites you but does no damage. The rat closely misses you. The rat bites you. You hit the rat. The rat is severely wounded. The rat bites you. The rat bites you but does no damage. You barely miss the rat. The rat is severely wounded. The rat bites you. x2; The rat barely misses you. You barely miss the rat. The rat is severely wounded. The rat bites you but does no damage. The rat barely misses you. The rat bites you. The rat closely misses you. x3 You hit the rat. You kill the rat! The rat bites you. x4 The rat bites you. The rat barely misses you. The rat closely misses you. The rat completely misses you. The rat bites you but does no damage. You hit the rat. You kill the rat! The rat bites you but does no damage. The rat bites you. The rat closely misses you. The rat bites you but does no damage. You barely miss the rat. The rat bites you but does no damage. You barely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! You start resting. HP restored. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. The jackal barks! Found a stone staircase leading down. You open the door. You barely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal bites you. You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. You hit the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. You start resting. HP restored. You open the door. There is an open door here. A wyvern comes into view. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. Okay, then. Unknown command. Okay, then. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs Unknown command. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Your Staves skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. Sorry, I don't know how to get there. You aren't carrying any jewellery or talismans. You aren't carrying any jewellery or talismans. Sorry, I don't know how to get there. Remember, you can rest up with [5]. You start waiting. Done waiting. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 whip. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm but does no damage. The training dummy throws a stone. The stone barely misses you. You shoot an arrow. The arrow hits worm but does no damage. You shoot an arrow. The arrow hits worm. Worm is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is moderately wounded. You shoot an arrow. The arrow hits worm! Worm is severely wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm! You kill worm! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 You don't know any spells. Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. The rat squeaks loudly. You encounter a rat. You shoot an arrow. The arrow closely misses the rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! The rat squeaks loudly. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You see here a rat corpse. You encounter a rat. The rat squeaks loudly. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow closely misses the rat. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow barely misses the rat. You shoot an arrow. The arrow barely misses the rat. You shoot an arrow. The arrow hits the rat. You kill the rat! Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-5d7b2d6c54/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-2034-g5d7b2d6c54) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sped] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 24 | 3 | 371 | 71/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 9 | 0 | 9 | 9/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 9 | 1 | 61 | 11/100 Ranged Weapons | X | 1 | 16 | 0 | 8 | 8/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 10 | 3 | 375 | 75/200 Dodging | X | 1 | 7 | 0 | 3 | 3/50 Stealth | X | 1 | 22 | 0 | 14 | 14/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 3 | 2 | 170 | 20/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 38 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ###### ###..#####.##..@#### ##.......#.##.###.>.## ........#.#..#######># ...#......#....## ##.# .......##.......###.## §§......#.....# ##...# §§..♣♣...†....###....# .†♣♣♣....†.....#....## ..♣♣....§§§..##...### dlua errors: ...wl-master/crawl-git-5d7b2d6c54/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.