Dungeon Descent DCSS version 0.33-a0-1065-g356a6cb85b (webtiles) character file. Game seed: 2742344953879126253 56 spdpwpq the Tinkerer (level 3, 0/19 HPs) Began as a Deep Elf Forgewright on Mar 8, 2025. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:08:08 (1079 turns). spdpwpq the Tinkerer (Deep Elf Forgewright) Turns: 1079, Time: 00:08:08 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 69% Magic: 4/10 EV: 11 Int: 21 God: Gold: 54 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +4 ring of slaying HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Missiles d - 4 silver javelins Armour b - a +0 robe (worn) Jewellery e - a +4 ring of slaying (worn) Potions c - a potion of magic f - a potion of curing g - a potion of attraction h - a potion of heal wounds {unknown} i - a potion of lignification {unknown} j - a potion of ambrosia {unknown} Skills: + Level 2.4 Dodging + Level 2.5 Stealth + Level 3.9 Spellcasting + Level 5.5 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 54% 2d5 1% 2 c - Launch Clockwork Bee Frge 27% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 15% N/A 36% 4 Forge Lightning Spire Air/Frge 15% 3d4 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll misses your clockwork bee. Casting: Construct Spike Launcher (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A rock wall. You shape a spike launcher from a nearby wall. Your clockwork bee stings the gnoll. The gnoll closely misses your clockwork bee. Your clockwork bee stings the gnoll. Your clockwork bee stings the gnoll. The gnoll dies! Your clockwork bee locks its sights upon the gnoll. Your clockwork bee stings the gnoll! Your clockwork bee winds down and falls to the ground. The gnoll hits your dormant clockwork bee with a +0 spear. The gnoll hits your dormant clockwork bee but does no damage. The gnoll closely misses you. You wind your clockwork bee back up and it locks its sights upon the gnoll! Casting: Construct Spike Launcher (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A rock wall. You shape a spike launcher from a nearby wall. Your clockwork bee stings the gnoll. Your clockwork bee stings the gnoll! The gnoll dies! Casting: Construct Spike Launcher (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A rock wall. You shape a spike launcher from a nearby wall. Your clockwork bee locks its sights upon the gnoll. Your clockwork bee stings the gnoll. The gnoll hits you from afar with a +0 spear! Your clockwork bee barely misses the gnoll. Your clockwork bee barely misses the gnoll. The gnoll closely misses your clockwork bee. Your clockwork bee stings the gnoll but does no damage. The gnoll hits you from afar with a +0 spear! Your clockwork bee stings the gnoll. Your clockwork bee winds down and falls to the ground. The gnoll completely misses you. The gnoll hits you from afar with a +0 spear. You die... ........ , .>#.#..## #.#.#... #.#.#..# #.#.#..# #.#.#..# #...#..# #.###..# #....@.# #.###*## #.# #.gg..g.. #.# ####...g. #.########### #.).......# #.#######.# #.# #.# #.# #.# You could see a gnoll (ally target) and a friendly dormant clockwork bee (minion). Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 4 jackals (D:2) 5 quokkas (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 6 rats (D:1) 32 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls (D:2) 2 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spdpwpq the Deep Elf Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Noticed a shadow dragon 2 | D:1 | Noticed an ice dragon 3 | D:1 | Noticed a tentacled monstrosity 3 | D:1 | Noticed a shadow dragon 5 | D:1 | Noticed an ice dragon 7 | D:1 | Noticed an ice dragon 8 | D:1 | Noticed an ice dragon 10 | D:1 | Noticed a tentacled monstrosity 10 | D:1 | Noticed a golden dragon 12 | D:1 | Noticed an ice dragon 12 | D:1 | Noticed an ice dragon 14 | D:1 | Noticed a shadow dragon 16 | D:1 | Noticed an ice dragon 16 | D:1 | Noticed an iron dragon 16 | D:1 | Noticed a shadow dragon 18 | D:1 | Noticed a shadow dragon 18 | D:1 | Noticed an ice dragon 98 | D:1 | Found a faded altar of an unknown god. 135 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 246 | D:1 | Reached skill level 5 in Forgecraft 787 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 790 | D:1 | Learned a level 2 spell: Construct Spike Launcher 794 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1079 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, shapermc_ecumenical_altar_mp_highgroup, serial_glass, glass_columns_b, glass_columns_a D:2: layout_basic, minmay_indecisive_spiral, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Forgecraft | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.5 Spellcasting | | 3.9 Action || total ---------------------------++------- Melee: Mace || 7 Cast: Kinetic Grapnel || 61 Construct Spike L || 5 Launch Clockwork || 1 Use: Scroll || 3 Stab: Distracted || 1 Armour: Robe || 20 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1080 | 1043 | 37 | 0 | 803 | 2 | 540.0 | Dungeon | 1080 | 1043 | 37 | 0 | 803 | 2 | 540.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 959 daAuts D:2: 121 daAuts