Dungeon Descent DCSS version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 12351907163688796783 3 spdpwpq the Tinkerer (level 1, -1/10 HPs) Began as a Deep Elf Forgewright on Mar 5, 2025. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:02 (189 turns). spdpwpq the Tinkerer (Deep Elf Forgewright) Turns: 189, Time: 00:02:02 Health: -1/10 AC: 2 Str: 7 XL: 1 Next: 41% Magic: 5/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Potions c - a potion of magic Skills: + Level 0.2 Maces & Flails + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.4 Forgecraft You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 76% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 38% 2d4 3% 2 Launch Clockwork Bee Frge 19% N/A 7% 3 Forge Blazeheart Golem Fire/Frge 11% N/A 52% 4 Forge Lightning Spire Air/Frge 11% 3d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The grapnel comes loose from the gnoll. The dart slug attacks as it pursues you! The dart slug closely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 77% to hit) The kinetic grapnel hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The dart slug launches a dart at you. The slug dart hits you. You see here a frilled lizard corpse. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 77% to hit) The kinetic grapnel hits the gnoll! The gnoll is heavily wounded. You enter the shallow water. Moving in this stuff is going to be slow. The grapnel comes loose from the gnoll. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 77% to hit) The kinetic grapnel hits the gnoll. The gnoll is severely wounded. The grapnel comes loose from the gnoll. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! 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HP: 10/10 MP: 6/6 189 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_b, chequers_serial_rivers_small_a, fountainhead, minmay_lizard_pond Action || total ---------------------------++------- Melee: Mace || 5 Cast: Kinetic Grapnel || 17 Armour: Robe || 8 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 198 | 184 | 14 | 0 | 125 | 1 | 198.0 | Dungeon | 198 | 184 | 14 | 0 | 125 | 1 | 198.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 198 daAuts