sparal Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 25, D:1) a +0 leather armour (7, 14, D:1) 2 stones a +0 club (8, -20, D:1) a +0 robe (8, 14, D:1) a hobgoblin skeleton (9, 14, D:1) a +0 short sword a bat skeleton a kobold skeleton (15, -4, D:1) a hobgoblin skeleton (16, -4, D:1) a quokka skeleton (20, -17, D:1) a rat corpse (skeletalised by now) (20, 1, D:1) a +0 club (21, -16, D:1) a +0 spear (28, -7, D:1) a +0 club a goblin skeleton a goblin skeleton (28, -6, D:1) a +0 whip a stone a kobold skeleton (29, 6, D:1) a frilled lizard skeleton (30, 24, D:1) a +0 dagger 3 stones (32, 6, D:1) a +0 devious dagger (32, 18, D:1) a +0 chain mail (33, 7, D:1) a +0 club a +0 trident (43, 6, D:1) a +0 spear Level 2 of the Dungeon [Shop] Mopocag's Antique Armour Emporium the +1 pair of boots of the Sheltering Gods {rN+ Will+ Str+2} (732 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 plate armour (432 gold) a +3 chain mail (552 gold) a +0 scale mail (96 gold) a +0 pair of boots (108 gold) a +2 robe of cold resistance (429 gold) (0, 0, D:2) a quokka corpse (skeletalised by now) (1, 0, D:2) an adder corpse (skeletalised by now) (2, 23, D:2) a ball python corpse (skeletalised by now) (16, 18, D:2) a +0 whip (24, -5, D:2) an adder corpse (skeletalised by now) (25, 28, D:2) a staff of cold (30, 10, D:2) a +0 short sword a kobold skeleton (33, 22, D:2) a +0 robe (39, 18, D:2) an adder skeleton (44, 34, D:2) a quokka skeleton (46, 7, D:2) a rat corpse (skeletalised by now) (48, 31, D:2) a rat skeleton Level 3 of the Dungeon [Shop] Puawe's Weapon Shop a +0 dagger (24 gold) a +0 club (6 gold) 5 poisoned darts (36 gold) 5 poisoned darts (36 gold) 3 atropa-tipped darts (32 gold) 4 poisoned darts (28 gold) the +9 staff of Olgreb {rPois∞} (1200 gold) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. [Shop] Umurr's Assorted Antiques a +1 plate armour of cold resistance (690 gold) an inkwell talisman (172 gold) a +0 mace of protection (128 gold) a +0 barding (529 gold) a potion of heal wounds (184 gold) a lightning rod (4/4) (920 gold) a +1 rapier of speed (540 gold) (1, 28, D:3) a hobgoblin corpse (skeletalised by now) (2, -1, D:3) the felid skeleton of Natasha (2, 4, D:3) a +0 club (7, -6, D:3) a frilled lizard skeleton (15, 11, D:3) a +0 scale mail (15, 14, D:3) a +0 dagger (15, 16, D:3) a +0 dagger 4 stones (25, 8, D:3) a +0 hand axe a +0 scale mail (27, 1, D:3) a +0 whip a kobold skeleton (28, 2, D:3) a +0 club a goblin skeleton (36, 0, D:3) an adder skeleton (37, 1, D:3) the +1 robe "Xuvuis" {rElec rN+ Dex+5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (39, 13, D:3) a parchment of Dispel Undead (42, -6, D:3) a ball python corpse (skeletalised by now) (43, -1, D:3) a ball python corpse (skeletalised by now) (44, 0, D:3) a hobgoblin skeleton (48, -7, D:3) a +0 hand axe (52, -8, D:3) a human corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 spear (2, -1, D:4) a +0 robe (5, 35, D:4) a +0 dagger a stone a kobold corpse (skeletalised by now) (8, 36, D:4) a hobgoblin corpse (skeletalised by now) (9, 19, D:4) a +0 mace a +0 leather armour an orc skeleton (11, 19, D:4) a +0 dagger (12, 19, D:4) a +0 short sword an orc skeleton (12, 21, D:4) a +0 flail a +0 leather armour (13, 21, D:4) a +0 whip a +0 leather armour an orc skeleton (19, 24, D:4) a ball python corpse (skeletalised by now) (32, -2, D:4) a +0 club a +1 sling of draining a goblin corpse (skeletalised by now) (37, 5, D:4) a +0 dagger (37, 10, D:4) an adder skeleton (47, -10, D:4) a +0 leather armour (50, 1, D:4) a +0 quarterstaff (52, 29, D:4) an adder corpse (skeletalised by now) a jackal corpse (skeletalised by now) (53, 29, D:4) a jackal corpse (skeletalised by now) Level 5 of the Dungeon (7, 3, D:5) a staff of alchemy (10, 35, D:5) a water moccasin skeleton (14, 7, D:5) an adder skeleton (15, 38, D:5) a +0 ring mail (18, 36, D:5) a hound skeleton (21, -5, D:5) the +3 leather armour of Eternity {+Blink Will- Int+8} +Blink: It lets you blink. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (23, 21, D:5) a jackal skeleton (32, -4, D:5) an adder corpse (skeletalised by now) (45, 8, D:5) a +0 war axe of electrocution (48, 24, D:5) a +0 flail Level 6 of the Dungeon (9, -22, D:6) a +0 dagger a +0 short sword a +0 short sword (10, -40, D:6) an inkwell talisman (22, -26, D:6) a +0 spear (28, 4, D:6) a staff of alchemy (37, 15, D:6) a +0 robe (38, 15, D:6) a +0 robe a +2 trident of protection a +0 robe (39, 15, D:6) a +3 falchion a +0 robe (46, -6, D:6) a +0 whip a +0 leather armour (46, -4, D:6) a +0 flail (49, -39, D:6) a +0 flail (54, -17, D:6) a +0 rapier (58, 1, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon (8, -10, D:7) a +0 glaive (8, 11, D:7) a +0 ring mail a +0 long sword (10, -6, D:7) 3 gold pieces (10, -5, D:7) a +0 robe a +0 dagger a +0 robe a +1 short sword of freezing a +0 robe a +0 battleaxe (10, -4, D:7) a +0 robe a +4 mace (11, -6, D:7) 4 gold pieces (23, -32, D:7) a +0 mace (32, -3, D:7) a black bear corpse (skeletalised by now) (35, -26, D:7) a +0 chain mail (43, -18, D:7) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (43, -16, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) a black bear corpse (skeletalised by now) (43, -15, D:7) a +0 dagger an orc corpse (skeletalised by now) (45, -8, D:7) the +2 robe of Cedy {Harm rF++} Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. It cannot be enchanted further. the Ecumenical Temple