sparal Level 1 of the Dungeon (5, 9, D:1) a hobgoblin corpse (skeletalised by now) (6, 6, D:1) a +0 chain mail (6, 10, D:1) a +0 short sword (7, -1, D:1) a +0 leather armour (9, -1, D:1) a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (10, -1, D:1) a jackal corpse (skeletalised by now) (10, 0, D:1) a quokka corpse (skeletalised by now) (11, 15, D:1) 9 stones (11, 26, D:1) a +0 dagger 4 stones (11, 27, D:1) a +0 whip 2 stones a kobold skeleton (13, 23, D:1) a +0 club (14, 24, D:1) a rat skeleton (20, 27, D:1) a +0 dagger (24, 10, D:1) a +0 club 2 stones (29, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, -10, D:1) a +0 whip (36, 5, D:1) a +0 robe (46, 24, D:1) a bat corpse (skeletalised by now) (49, 5, D:1) a jackal skeleton (49, 6, D:1) a jackal skeleton (57, 3, D:1) the scarab talisman of Hopscotch {Harm Fly rN+ Will-} [scarab talisman] Harm: It increases damage dealt and taken. Fly: It grants you flight. rN+: It protects you from negative energy. Will-: It decreases your willpower. (60, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (1, -17, D:2) a hobgoblin skeleton (18, -35, D:2) an adder corpse (skeletalised by now) (20, -8, D:2) a ball python skeleton (22, -5, D:2) a +0 war axe (30, -21, D:2) a +0 ring mail Level 3 of the Dungeon (1, 1, D:3) a +0 whip (9, -21, D:3) a +0 mace an orc corpse (skeletalised by now) (21, -20, D:3) a +0 dagger a goblin corpse (skeletalised by now) (36, 5, D:3) a +0 dagger