Dungeon Crawl Stone Soup version 0.35-a0-179-g177dabccda (webtiles) character file. Game seed: 7094418616741063004 10 sparal the Poker (level 2, 0/23 HPs) Began as a Merfolk Gladiator on Mar 10, 2026. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:36 (1061 turns). sparal the Poker (Merfolk Gladiator) Turns: 1061, Time: 00:01:37 Health: 0/23 AC: 4 Str: 14 XL: 2 Next: 20% Magic: 2/2 EV: 12 Int: 7 God: Gold: 59 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) f - scarf {Shadows} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets e - a javelin g - 4 boomerangs (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a scarf of shadows (worn) Potions d - a potion of ambrosia {unknown} M - a potion of mutation Skills: + Level 2.4 Fighting * Level 4.9 Polearms - Level 2.0 Throwing + Level 4.2 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 65% 2 Frozen Ramparts Ice 0% 1d1 87% 3 Cause Fear Hex 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There is a stone staircase leading up here. The gnoll completely misses you. The gnoll closely misses you. The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. You open the door. The gnoll closely misses you. x2 The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * There is an open door here. The gnoll attacks as it pursues you! The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You die... ########## #[# .........# ##.######## .#######.# ###.........## .# #.# #.....##..#..###### .# #####.####......#.###......# .# #..............##..#..####.# .# #.###.####.....###...## #.# .###.###.# #.....# ##### #.# .........# ####@## #####.### ####.##### ##j## #...>...# #.# ##.j.## #.###.#.# ##.### ##.....######.###.#.# ##..#.## ##.......##........#.# #.#....####.........#.##.....#.# ###........'.........'........... .........###.......).#........#.# .##.##.#.# ##.......#####..##.#.# You could see 2 gnolls. Vanquished Creatures 4 jackals (D:1) A ball python (D:1) 2 bats An endoplasm (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sparal the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 342 | D:1 | Reached XP level 2. HP: 18/23 MP: 2/2 1061 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_loops_corners, serial_park_square3 [serial_park_minivault_5x5_6], chequers_serial_rivers_marsh, minmay_crystal_room D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 37 Melee: Trident || 37 Read: Identify || 1 Fear || 1 Blinking || 1 Silence || 1 Stab: Sleeping || 2 Armour: Leather armour || 25 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1059 | 956 | 103 | 30 | 804 | 2 | 529.5 | Dungeon | 1059 | 956 | 103 | 30 | 804 | 2 | 529.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1037 daAuts D:2: 21 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+