Dungeon Crawl Stone Soup version 0.34-a0-2037-g5558ef20da (webtiles) character file. Game seed: 1939566279891003161 74 sparal the Ducker (level 4, 0/35 HPs) Began as a Merfolk Gladiator on Jan 19, 2026. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:03:02 (2832 turns). sparal the Ducker (Merfolk Gladiator) Turns: 2832, Time: 00:03:03 Health: 0/35 AC: 4 Str: 14 XL: 4 Next: 30% Magic: 4/4 EV: 13 Int: 7 God: Gold: 109 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -6) A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 4 throwing nets (quivered) e - a javelin f - 9 boomerangs Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) g - an orb of guile Talismans h - a spore talisman Potions f - a potion of brilliance {unknown} d - 2 potions of moonshine m - a potion of might j - a potion of heal wounds {unknown} k - a potion of curing {unknown} Skills: + Level 3.0 Fighting * Level 4.5 Long Blades + Level 2.1 Throwing + Level 4.7 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Zin Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You feel very sick. The scorpion misses you. The scorpion closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the scorpion but do no damage. The scorpion is heavily wounded. You feel very sick. The scorpion stings you but does no damage. You closely miss the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You closely miss the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. You completely miss the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion misses you. You closely miss the scorpion. The scorpion is heavily wounded. You die... .. .# .# .# .# .##### ####.....## #..@s....$# #.##..<...# ######.##....... #.............## ##.####.####..## #<..# #... .... #...# ##### .##. #...# .. #...# You could see a scorpion. Vanquished Creatures 3 adders (D:2) 2 ribbon worms (D:3) 2 dart slugs (D:2) An orc (D:3) 2 endoplasms (D:3) 4 hobgoblins (D:1) 4 jackals 2 quokkas 3 ball pythons 3 bats (D:1) 3 frilled lizards (D:1) 8 goblins 5 kobolds 6 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sparal the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 393 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 1063 | D:2 | Reached XP level 3. HP: 23/28 MP: 3/3 1435 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 2257 | D:3 | Found a white marble altar of Elyvilon. 2535 | D:3 | Found a glowing silver altar of Zin. 2831 | D:4 | HP: 1/35 [poisoned by a scorpion] 2832 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_basic, st_stairs_13 D:2: layout_basic, supply_closet_lemuel, minmay_hedge_maze D:3: layout_loops_corners, zin_academy, nicolae_elyvilon_little_fluffy_clouds D:4: layout_loops_cross, minmay_temple_entry_nine_rooms, chequers_garden, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 4 | 4.5 Fighting | 3 | 3.0 Throwing | | 2.1 Dodging | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 80 | 46 || 126 Melee: Long sword | 80 | 46 || 126 Read: Fog | 1 | || 1 Amnesia | 1 | || 1 Identify | | 2 || 2 Blinking | | 1 || 1 Poison | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Leather armour | 41 | 22 || 63 Dodge: Dodged | 50 | 32 || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2858 | 2720 | 138 | 100 | 2246 | 4 | 714.5 | Dungeon | 2858 | 2720 | 138 | 100 | 2246 | 4 | 714.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1032 daAuts D:3: 1021 daAuts D:2: 779 daAuts D:4: 25 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+