sparal Level 1 of the Dungeon (3, 4, D:1) a +0 club 3 stones a kobold skeleton (18, 2, D:1) a +0 club (29, -5, D:1) a +0 short sword 3 stones (33, 6, D:1) a +0 club (33, 10, D:1) a hobgoblin skeleton a hobgoblin skeleton a quokka skeleton (39, -1, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Girogon's One-of-a-Kind Rings the ring "Tasmip" {*Corrode rElec Int+6 SInv} (631 gold) [ring of intelligence] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. the ring "Xapab Vaobb" {Dex+5 Slay+2} (473 gold) [ring of dexterity] Dex+5: It affects your dexterity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +4 ring of intelligence (unknown) (195 gold) a +8 ring of strength (715 gold) the ring "Vunnoisk" {Int+6 Dex+3} (640 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). a +1 ring of protection (unknown) (39 gold) a +4 ring of evasion (unknown) (273 gold) the ring of Jadusawn {HP+12 MP+9 Int+2 Slay-3} (678 gold) [ring of magical power] HP+12: It affects your health (+12). MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (0, 0, D:2) a jackal skeleton (1, -1, D:2) a jackal skeleton (3, -6, D:2) a +0 mace (18, -37, D:2) a frilled lizard corpse (skeletalised by now) (18, -27, D:2) a hobgoblin skeleton (18, -26, D:2) a frilled lizard skeleton (24, -27, D:2) a +0 leather armour (24, 9, D:2) 3 large rocks (25, 2, D:2) a +0 whip (31, -28, D:2) a +0 spear (46, -17, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 2 throwing nets (3, 0, D:3) a javelin (7, 7, D:3) a wand of charming (7) (16, -22, D:3) the troll corpse of Pargi (26, 0, D:3) a +0 leather armour