sparal Level 1 of the Dungeon (0, 15, D:1) a quill talisman (3, 11, D:1) a +0 club (8, -6, D:1) a rat skeleton (8, -5, D:1) a rat skeleton (10, 3, D:1) a +0 spear (16, -15, D:1) a +0 short sword 3 stones a jackal skeleton (22, -19, D:1) a bat corpse (skeletalised by now) (22, 4, D:1) a +0 leather armour (28, 2, D:1) a +0 club (30, 1, D:1) a +0 club (38, 3, D:1) a quokka skeleton (39, -11, D:1) a +0 dagger (40, -12, D:1) a +0 whip (48, -11, D:1) a +0 club (53, -17, D:1) a quokka corpse (skeletalised by now) (53, -16, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (54, -6, D:1) a +0 sling (54, -4, D:1) a bat corpse (skeletalised by now) (55, 14, D:1) a ball python skeleton (56, 2, D:1) a +0 dagger (56, 8, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (4, 29, D:2) a ball python corpse (7, 13, D:2) a quokka skeleton (8, 1, D:2) a +0 short sword (14, 37, D:2) a +0 club a goblin corpse (16, 1, D:2) a +0 ring mail (18, 6, D:2) a +0 club a goblin skeleton (19, 17, D:2) a +0 club a +0 robe (29, -2, D:2) a +0 short sword (38, 17, D:2) a +0 hammer (48, -21, D:2) a rat corpse (skeletalised by now) (48, 18, D:2) a +0 dagger a +0 sling (52, -7, D:2) a +0 club