sparal Level 1 of the Dungeon (9, -32, D:1) a +0 leather armour (12, -25, D:1) a bat corpse (skeletalised by now) (18, -14, D:1) a +0 leather armour (18, 6, D:1) a +0 dagger (26, -33, D:1) a +0 club (29, 4, D:1) a +0 club 4 stones (42, -13, D:1) a +0 ring mail (50, -9, D:1) a +0 rapier Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 7, D:2) a frilled lizard corpse (2, -20, D:2) a hobgoblin skeleton (4, -19, D:2) an orb of stardust (6, 4, D:2) a +0 ring mail (12, -12, D:2) a +0 dagger (13, 6, D:2) a +0 club (16, -21, D:2) 15 gold pieces (17, -22, D:2) the +2 helmet of Complete Protection {Rampage Dex+4} Rampage: It bestows one free step when moving towards enemies. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (17, 27, D:2) a rat corpse (skeletalised by now) (18, -23, D:2) 8 gold pieces (19, 14, D:2) a rat corpse (skeletalised by now) (25, 16, D:2) a +0 dagger 4 stones (26, -7, D:2) a +0 spear (28, -21, D:2) a +0 robe (33, -32, D:2) a +0 rapier (34, 14, D:2) a +0 dagger a goblin skeleton (36, 21, D:2) a +0 hand axe (40, 4, D:2) a +0 club 3 stones (46, -3, D:2) a +0 short sword 5 stones (48, -2, D:2) a +0 helmet (49, -16, D:2) an adder skeleton (50, -14, D:2) a +0 robe (56, -29, D:2) a frilled lizard corpse (skeletalised by now)