sparal Level 1 of the Dungeon (0, 0, D:1) a kobold corpse (skeletalised by now) (6, -15, D:1) a quokka skeleton (14, 23, D:1) a +0 club (17, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, 10, D:1) a +0 club (29, -13, D:1) a rat corpse (skeletalised by now) (30, 5, D:1) a +0 scale mail (35, -10, D:1) a jackal skeleton (39, 19, D:1) a quokka corpse (skeletalised by now) (41, 2, D:1) a hobgoblin corpse (skeletalised by now) (41, 14, D:1) a bat skeleton (47, -11, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (7, 37, D:2) a +0 dagger (10, 0, D:2) a +0 leather armour (20, -5, D:2) a ball python skeleton (21, -11, D:2) a +0 robe (22, 26, D:2) a jackal corpse (skeletalised by now) (23, 26, D:2) a jackal corpse (skeletalised by now) (33, 2, D:2) the +6 sling of Revolt {drain, rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. a +0 hand axe (34, 35, D:2) a +0 spear (37, 34, D:2) a bat corpse (skeletalised by now) (42, 6, D:2) a ball python skeleton (43, 0, D:2) a +0 club (53, 32, D:2) a +0 dagger 2 stones (55, 26, D:2) a +0 dagger a kobold corpse (skeletalised by now) (57, -10, D:2) a +0 dagger (58, -4, D:2) a blade talisman Level 3 of the Dungeon (1, -2, D:3) a rat skeleton (1, 0, D:3) a +0 dagger 5 stones (6, 36, D:3) a +0 trident a +0 leather armour (8, -6, D:3) a frilled lizard skeleton (9, 34, D:3) a +0 dagger (10, 34, D:3) a +0 hand axe (14, 1, D:3) the gnoll corpse of Crazy Yiuf (33, 3, D:3) a frilled lizard skeleton (48, 20, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (28, -20, D:4) 16 gold pieces (28, -14, D:4) 10 gold pieces