sparal Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (4, -20, D:1) a bat skeleton (7, -14, D:1) a quokka skeleton (16, -23, D:1) a +0 dagger (17, -24, D:1) a hobgoblin skeleton (18, 4, D:1) a +0 whip (20, -36, D:1) a rat skeleton (20, -35, D:1) a +0 short sword a kobold skeleton (28, -13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (31, -14, D:1) a +0 robe (32, -12, D:1) a +0 mace (35, -34, D:1) an inkwell talisman (36, -48, D:1) a +0 dagger a goblin skeleton (39, -33, D:1) a +0 dagger a jackal skeleton a kobold skeleton (40, -34, D:1) a quokka skeleton (43, -25, D:1) a hobgoblin corpse (skeletalised by now) (43, -1, D:1) a +0 club (50, -44, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (19, 0, D:2) a +0 whip a frilled lizard corpse (skeletalised by now) a kobold corpse (skeletalised by now) (19, 3, D:2) a +0 short sword (30, 14, D:2) a +0 dagger an orc skeleton (34, 12, D:2) a +0 whip (45, 27, D:2) a +0 dagger (48, 18, D:2) a goblin corpse (skeletalised by now) (50, -13, D:2) a frilled lizard corpse (skeletalised by now) (52, -4, D:2) a +0 plate armour (55, 21, D:2) a ball python corpse (skeletalised by now) (55, 24, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (12, -14, D:3) a +0 short sword a kobold skeleton (17, -11, D:3) a quokka skeleton (20, 11, D:3) an adder corpse (skeletalised by now) (21, -7, D:3) a +0 club (26, 19, D:3) a maw talisman (29, 1, D:3) a +0 dagger (31, 19, D:3) a +0 dagger (37, 11, D:3) a +0 whip a +0 scale mail a +0 club a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) an orc corpse (skeletalised by now) (38, 8, D:3) a +0 club a kobold corpse (skeletalised by now) (40, 1, D:3) a +0 dagger a kobold skeleton (41, 19, D:3) a +0 club a kobold skeleton (42, 2, D:3) a +0 dagger a +0 robe (44, 30, D:3) a +0 spear (45, 19, D:3) a bat corpse (skeletalised by now) (46, 23, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (1, -11, D:4) the +11 hand axe "Worm" {freeze, *Noise rElec rPois rN+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (4, 4, D:4) a +0 mace (24, 18, D:4) a hobgoblin corpse (skeletalised by now) (27, -13, D:4) a +0 whip of electrocution (still there?) a +0 leather armour (still there?) (27, -12, D:4) a +0 club (28, -13, D:4) a +0 dagger a +0 robe (30, -16, D:4) a +0 short sword (40, 1, D:4) a +0 rapier (44, 7, D:4) a ball python corpse (skeletalised by now)