Seeded DCSS version 0.34-a0-1279-g7d23ca1161 (webtiles) character file. Game seed: 12420930216442048669 (custom seed) 93545 sparal the Severer (level 15, -3/138 HPs) Began as a Minotaur Fighter on Nov 16, 2025. Was a High Priest of the Shining One. Slain by a merfolk ... wielding a +0 halberd ... led by a merfolk impaler (12 damage) ... on level 2 of the Shoals. The game lasted 00:38:43 (17056 turns). sparal the Severer (Minotaur Fighter) Turns: 17056, Time: 00:38:44 Health: -3/138 AC: 23 Str: 30 XL: 15 Next: 61% Magic: 17/20 EV: 3 Int: 5 God: the Shining One [*****.] Gold: 1773 SH: 0 Dex: 12 Spells: 14/14 levels left rFire . . . (100%) u - +13 consecrated labrys {holy, Valiant ^Fragile Fly SInv} rCold + . . (50%) d - +0 kite shield rNeg + + + (0%) i - +1 plate armour rPois . (100%) r - +5 hat of Largesse {Regen+ Str+4} rElec . (100%) t - +0 cloak {Stlth+} rCorr . (100%) (no gloves) SInv + (no boots) Will ++... e - amulet of dissipation Stlth a - ring "Ogojir" {rC+ rN+++ Will+} HPRegen 1.23/turn k - +4 ring of slaying MPRegen 0.17/turn %: no passive effects @: flying, mesmerised, held, glowing A: horns 2, retaliatory headbutt a: Renounce Religion, Divine Shield, Cleansing Flame, Summon Divine Warrior You were on level 2 of the Shoals. You worshipped the Shining One. The Shining One was extremely pleased with you. You visited 6 branches of the dungeon, and saw 21 of its levels. You also visited: Bailey. You collected 2782 gold pieces. You spent 1009 gold pieces at shops. Inventory: Hand Weapons u - the +13 consecrated labrys (weapon) {holy, Valiant ^Fragile Fly SInv} (You bought it in a shop on level 9 of the Dungeon) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. Missiles c - a javelin o - 3 boomerangs (quivered) q - 4 throwing nets Armour d - a +0 kite shield (worn) h - a +2 ring mail of poison resistance i - a +1 plate armour (worn) p - a +3 ring mail of cold resistance r - the +5 hat of Largesse (worn) {Regen+ Str+4} (You found it on level 1 of the Orcish Mines) Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). It cannot be enchanted further. t - a +0 cloak of stealth (worn) Jewellery a - the ring "Ogojir" (worn) {rC+ rN+++ Will+} (You found it on level 5 of the Dungeon) [ring of positive energy] rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. b - a ring of protection from fire e - an amulet of dissipation (worn) f - a ring of willpower k - a +4 ring of slaying (worn) Wands e - a wand of paralysis (6) f - a wand of mindburst (10) c - a wand of roots (8) a - a wand of flame (25) p - a wand of polymorph (5) Scrolls t - 6 scrolls of teleportation b - 3 scrolls of blinking i - 2 scrolls of identify V - 3 scrolls of vulnerability w - 2 scrolls of enchant weapon p - 5 scrolls of poison x - 3 scrolls of amnesia r - a scroll of revelation f - 2 scrolls of fear g - a scroll of fog Potions m - 5 potions of might b - 2 potions of brilliance c - 4 potions of curing e - 2 potions of enlightenment h - 3 potions of haste g - a potion of magic L - a potion of lignification d - a potion of cancellation {unknown} p - a potion of ambrosia {unknown} Miscellaneous g - a +1 lightning rod (4/4) Skills: + Level 14.0 Fighting - Level 19.0 Axes + Level 8.5 Throwing + Level 13.7 Armour * Level 15.3 Shields + Level 8.3 Invocations You had 14 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 99% 1 Magic Dart Conj 0% 1d3 99% 1 Soul Splinter Necr 0% N/A 99% 1 Blink Tloc 0% N/A 100% 2 Call Imp Summ 0% N/A 100% 2 Construct Spike Launche Frge 0% 2d3 100% 2 Scorch Fire 0% 2d5 100% 2 Hailstorm Conj/Ice 0% 3d5 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Animate Dead Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Silence Hex/Air 0% N/A 100% 5 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair (5/5) D:9 Shoals (2/4) Lair:2 Snake (1/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Bailey (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:8 [* D:9 (([ Orc:2 (:*( Portals: Abyss: Lair:5 Annotations: D:10 Urug Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History The merfolk throws a boomerang. You block the boomerang with an invisible shield... and reflect it back! The boomerang hits the merfolk but does no damage. You block the merfolk impaler's attack. The merfolk impaler is struck blind by the light of your shield. You block the wind drake's attack. The wind drake is struck blind by the light of your shield. You block the merfolk's attack. The merfolk is struck blind by the light of your shield. You block the merfolk impaler's attack. x2; You block the merfolk's attack. The merfolk is struck blind by the light of your shield. Your divine shield fades away. You struggle against the net. The wind drake bites you but does no damage. The merfolk impaler hits you but does no damage. The merfolk hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The merfolk impaler barely misses you. The merfolk barely misses you. The merfolk impaler hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You feel better. The wind drake bites you but does no damage. The merfolk impaler hits you from afar with a +4 trident of protection. * * * LOW HITPOINT WARNING * * * The merfolk avatar chants its luring song. The merfolk hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you but does no damage. The merfolk hits you but does no damage. The merfolk impaler hits you from afar with a +4 trident of protection. * * * LOW HITPOINT WARNING * * * The wind drake bites you but does no damage. The merfolk hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you but does no damage. You feel better. The merfolk is no longer blind. The merfolk hits you from afar with a +0 halberd! You die... # ## ..###.#####.:.#. .~.....@