sparal Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (0, 12, D:1) a bat corpse (skeletalised by now) (1, 16, D:1) a +0 dagger (13, -7, D:1) 543 gold pieces the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (19, 1, D:1) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (22, 2, D:1) a hobgoblin corpse (skeletalised by now) (25, 4, D:1) a +0 leather armour (34, 0, D:1) a +0 leather armour (38, 23, D:1) a +2 antimagic demon trident (53, 3, D:1) a jackal corpse (skeletalised by now)