Dungeon Descent DCSS version 0.34.0 (webtiles) character file. Game seed: 18071836347382193464 9 sorr1216 the Conjurer (level 2, -1/20 HPs) Began as a Gnoll Conjurer on Feb 8, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:27 (236 turns). sorr1216 the Conjurer (Gnoll Conjurer) Turns: 236, Time: 00:01:27 Health: -1/20 AC: 2 Str: 6 XL: 2 Next: 12% Magic: 7/7 EV: 12 Int: 17 God: Gold: 19 SH: 0 Dex: 10 Spells: 9/10 levels left rFire . . . (100%) b - +2 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons b - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of curing {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.4 Invocations + Level 0.3 Evocations + Level 0.2 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 32% 4 Inner Flame Hex/Fire 4% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal closely misses you. The jackal barely misses you. x2 You hit the jackal. You kill the jackal! The jackal misses you. You have reached level 2! You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. x2 The jackal bites you. You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. You start memorising the spell. You continue memorising. The jackal barely misses you. The jackal misses you. The jackal bites you. Your memorisation is interrupted. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal stops to sniff the ground. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #................ ... #####.#.###.##..# #+# #.#.##....... #####+#'##....... #................ #............... . #...........##+#.. #...........##.... #####+#+##@†...#.# #hh.....# .......S......# .#.###...#....# ....#....# #.#... ...# ..##... ..# ... ... ..# #### .#.. You could see 2 jackals and a ball python. Vanquished Creatures 4 jackals (D:1) A ball python (D:1) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sorr1216 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 230 | D:1 | Reached XP level 2. HP: 9/19 MP: 7/7 236 | D:1 | HP: 1/20 [jackal (1)] 236 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic Action || total ---------------------------++------- Attack: Normal || 26 Melee: Dagger || 17 Unarmed || 9 Bite || 3 Stab: Sleeping || 4 Armour: Robe || 21 Dodge: Dodged || 26