Dungeon Descent DCSS version 0.35-a0-44-g283e8b9c10 (webtiles) character file. Game seed: 10334342891080090155 32 sorr1216 the Poker (level 3, -11/42 HPs) Began as a Merfolk Gladiator on Feb 5, 2026. Mangled by a goblin ... wielding a +1 dagger of electrocution ... led by Robin (16 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (1430 turns). sorr1216 the Poker (Merfolk Gladiator) Turns: 1430, Time: 00:01:56 Health: -11/42 AC: 21 Str: 16 XL: 3 Next: 27% Magic: 3/3 EV: 2 Int: 7 God: Gold: 82 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +1 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - melded +0 leather armour rPois + (33%) c - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.08/turn %: no passive effects @: tree-form, hasted, very quick A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (nimble swimmer 2), (mertail) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +1 trident (weapon) Missiles d - 3 throwing nets e - a javelin Armour b - a +0 leather armour (melded) c - a +0 helmet (melded) Scrolls t - a scroll of teleportation Skills: + Level 2.7 Fighting + Level 4.9 Polearms + Level 2.4 Throwing + Level 4.4 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 43% 1 Searing Ray Conj 0% 2d4 56% 2 Mephitic Cloud Conj/Alch/Air 0% N/A 80% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 80% 3 Awaken Armour Erth/Frge 0% N/A 99% 4 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Lair: D:12 Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History You barely miss the hobgoblin. The hobgoblin is heavily wounded. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin hits you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. You completely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin is heavily wounded. The goblin hits you but does no damage. The hobgoblin hits you but does no damage. x2 You closely miss the hobgoblin. The hobgoblin is heavily wounded. The goblin barely misses you. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! You closely miss the goblin. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin hits you but does no damage. The hobgoblin hits you but does no damage. You closely miss the goblin. Robin throws the goblin at you! The goblin hits you but does no damage. The goblin barely misses you. The hobgoblin hits you but does no damage. You barely miss the goblin. You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. x2; You are electrocuted! You die... #.#*,****,###.#.# #.# *.#,,,**,,#.$...# #.# *,,,*,,.,##.....# #.# ***,,,#.........# #.# **,*##.##g....# #.# *,* #.##.....# #.# #,*##.####g### #.# #.##...###g# #.##### #.#.....##♣# #.....# #........gg# #####.# ###.....#### #.# ##...## #.# ##.## ##.## #.#****########...# ###########.#*,,,...........# ............#*,**########...# .############*,* ##.## You could see Robin, a hobgoblin (strong) and 2 goblins. Vanquished Creatures 2 ribbon worms (D:2) 6 hobgoblins A quokka (D:1) 5 ball pythons 2 bats 5 endoplasms 2 frilled lizards 6 goblins A kobold (D:2) 2 rats (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sorr1216 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 246 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 407 | D:1 | Found a faded altar of an unknown god. 1244 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1396 | D:2 | Encountered Robin 1430 | D:2 | Mangled by a goblin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_loops_ring, uniq_robin Action || total ---------------------------++------- Attack: Normal || 106 Melee: Trident || 106 Drink: Lignification || 2 Curing || 1 Haste || 1 Read: Teleportation || 1 Enchant weapon || 1 Revelation || 1 Stab: Sleeping || 2 Armour: Leather armour || 32 None || 51 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1423 | 1371 | 52 | 0 | 1157 | 2 | 711.5 | Dungeon | 1423 | 1371 | 52 | 0 | 1157 | 2 | 711.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 801 daAuts D:2: 622 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+