Dungeon Descent DCSS version 0.33-a0-1087-g28ef6d8391 (webtiles) character file. Game seed: 12731871207403399638 37 sorr1216 the Chiller (level 3, 0/24 HPs) Began as a Merfolk Ice Elementalist on Mar 14, 2025. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:57 (1160 turns). sorr1216 the Chiller (Merfolk Ice Elementalist) Turns: 1160, Time: 00:02:57 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 39% Magic: 0/6 EV: 5 Int: 16 God: Gold: 47 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: held A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) i - an orb of light Talismans f - a talisman of death Scrolls c - a scroll of enchant weapon {unknown} g - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of enlightenment {unknown} e - a potion of haste {unknown} h - a potion of moonshine {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 5.6 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 1% 1 b - Frozen Ramparts Ice 38% 1d6 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 19% N/A 6% 3 Summon Ice Beast Ice/Summ 10% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are caught in a web! Casting: Frozen Ramparts (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, catching its breath, 100% to hit) You freeze the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 100% to hit) You freeze the ribbon worm. The ribbon worm is heavily wounded. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit) You freeze the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. There are monsters nearby! There are monsters nearby! There are monsters nearby! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The kobold throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * The frozen ramparts melt away. The ribbon worm bites you but does no damage. The ribbon worm bites you. You die... .............. ............. ...........# ...........# ...........# ....:......# ...........## .....Kww....# .......@....#### ########....†..# #....##.# #....##.# #....##.# #....##.# #....##.# #....##.# #....##.# You could see 2 ribbon worms and a kobold. Vanquished Creatures An adder (D:2) 3 ball pythons 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 kobolds (D:1) 2 bats (D:1) 6 frilled lizards (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sorr1216 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 146 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 308 | D:1 | Reached skill level 5 in Ice Magic 813 | D:1 | Reached XP level 3. HP: 20/24 MP: 3/6 1041 | D:1 | Learned a level 3 spell: Frozen Ramparts 1160 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_ring, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_e D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.6 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 18 Cast: Freeze || 36 Frozen Ramparts || 3 Stab: Sleeping || 3 Armour: Robe || 28 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1151 | 1112 | 39 | 74 | 868 | 2 | 575.5 | Dungeon | 1151 | 1112 | 39 | 74 | 868 | 2 | 575.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1034 daAuts D:2: 117 daAuts