Dungeon Descent DCSS version 0.33-a0-1056-gdcb4e7fafb (webtiles) character file. Game seed: 13216842873238185190 9 sorr1216 the Conjurer (level 2, -7/17 HPs) Began as an Octopode Conjurer on Mar 6, 2025. Engulfed by a cloud of flame (24 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (280 turns). sorr1216 the Conjurer (Octopode Conjurer) Turns: 280, Time: 00:00:27 Health: -7/17 AC: 1 Str: 6 XL: 2 Next: 12% Magic: 1/5 EV: 12 Int: 20 God: Gold: 46 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . c - ring of see invisible rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Jewellery c - a ring of see invisible (worn) Scrolls e - a scroll of identify {unknown} g - a scroll of revelation {unknown} Potions a - a potion of magic b - a potion of heal wounds {unknown} d - a potion of lignification {unknown} f - 2 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! A hobgoblin comes into view. Found 13 gold pieces. A hobgoblin is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Found 13 gold pieces. You are engulfed in blazing flames. Ouch! That really hurt! You die... § #§☼ #...###### .$$$.○☼@.## ...$.○°§..############## ...$.§§°................ #...#################### #§§ #§ # There were no monsters in sight! Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A frilled lizard (D:1) A goblin (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sorr1216 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 214 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 280 | D:1 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_rooms, lemuel_flame_loot_1 Action || total ---------------------------++------- Melee: Unarmed || 2 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 14 Armour: Skin || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 279 | 279 | 0 | 0 | 241 | 1 | 279.0 | Dungeon | 279 | 279 | 0 | 0 | 241 | 1 | 279.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 279 daAuts