Dungeon Descent DCSS version 0.33-a0-1056-gdcb4e7fafb (webtiles) character file. Game seed: 15596629737408676677 4 sorr1216 the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Mar 6, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (199 turns). sorr1216 the Conjurer (Octopode Conjurer) Turns: 199, Time: 00:00:13 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 70% Magic: 0/3 EV: 12 Int: 20 God: Gold: 10 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Scrolls b - a scroll of torment {unknown} c - 3 scrolls of poison {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The jackal bites you but does no damage. You closely miss the jackal. You grab the jackal. You squeeze the jackal. The jackal is moderately wounded. You constrict the jackal. You lose your grip on the jackal. You tentacle-slap the jackal but do no damage. You grab the jackal. You tentacle-slap the jackal. The jackal is heavily wounded. You constrict the jackal. You kill the jackal! The jackal bites you. x2; The jackal misses you. You closely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is severely wounded. The jackal bites you. The jackal closely misses you. You tentacle-slap the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is almost dead. The jackal completely misses you. The jackal closely misses you. You closely miss the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You barely miss the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.........#.#.# #....#....#.#.# ###.#..#.#..#.#.# #......#......... #########.#.##.#.####.#.. ..........#.##.#.. .# .>........#.##.#.. . #####...##.##.... #......@##..+.. ##.##.hh..## # #........ #...†...... ###........ #........ ##....... .....## You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sorr1216 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 199 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic, grunt_decor_mini_mirrors Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 3 Tentacles || 2 Punch || 1 Cast: Magic Dart || 6 Armour: Skin || 10 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 199 | 199 | 0 | 0 | 170 | 1 | 199.0 | Dungeon | 199 | 199 | 0 | 0 | 170 | 1 | 199.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 199 daAuts