Dungeon Descent DCSS version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 11694861380997217324 116 sorr1216 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Mar 2, 2025. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:03:07 (2028 turns). sorr1216 the Conjurer (Deep Elf Conjurer) Turns: 2028, Time: 00:03:08 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 69% Magic: 7/13 EV: 11 Int: 25 God: Gold: 128 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands l - a wand of paralysis (7) Scrolls d - a scroll of acquirement {unknown} g - a scroll of revelation {unknown} i - a scroll of immolation {unknown} j - 4 scrolls of teleportation Potions b - 2 potions of magic c - a potion of curing e - a potion of lignification f - a potion of resistance {unknown} k - a potion of attraction Skills: - Level 2.4 Dodging - Level 2.5 Stealth + Level 5.1 Spellcasting + Level 5.6 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/12) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the orc wizard. The orc wizard is moderately wounded. An orc priest comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! The orc wizard gestures at you while chanting. The puff of flame misses you. You hear a shout! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. You hear a shout! An orc priest comes into view. It is wielding a +0 whip. An orc comes into view. It is wielding a +4 hand axe of electrocution. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the orc wizard. You kill the orc wizard! The orc priest shouts! The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... .......,..# ..............# ..# ............... ..# #.............. ..##.............)# ####....########....#..# #..##...# #...##... #...#...# ###....!. .. #####.'#...#+ ##@..).... ....###†....###.##...... ##.............# ..... #.......♣......# ##oo #..............# o #..###.....###.# ####.)#...#+.### #...#...#...# #>.##...##.,# You could see 2 orc priests and an orc. Vanquished Creatures An orc wizard (D:3) Terence (D:2) 3 gnolls (D:2) 3 adders A ribbon worm (D:2) 4 bats 4 endoplasms A giant cockroach (D:2) 3 goblins 3 hobgoblins 4 jackals (D:1) 3 kobolds (D:1) 2 quokkas 2 ball pythons 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sorr1216 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 433 | D:1 | Reached XP level 2. HP: 14/15 MP: 2/8 660 | D:1 | Found Dogul's Armour Emporium. 1180 | D:2 | Learned a level 2 spell: Searing Ray 1250 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1254 | D:2 | Reached skill level 5 in Conjurations 1476 | D:2 | Noticed Terence 1485 | D:2 | Killed Terence 1486 | D:2 | Reached XP level 4. HP: 20/24 MP: 0/12 1968 | D:3 | Reached skill level 5 in Spellcasting 2028 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_corners, serial_shops, nicolae_shop_rolling_square, hex_medium, reono_crystal_passage, hangedman_abyss_or_decor_stabs, minmay_misc_feat_cross D:2: layout_basic, hangedman_feature_mirror, uniq_terence D:3: layout_rooms, grunt_ministairs_6, guppyfry_early_orc_mine Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | 26 || 83 Searing Ray | 14 | || 14 Use: Scroll | | 2 || 2 Potion | | 2 || 2 Armour: Robe | 5 | 1 || 6 Dodge: Dodged | 5 | 2 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2032 | 1848 | 184 | 34 | 1641 | 3 | 677.3 | Dungeon | 2032 | 1848 | 184 | 34 | 1641 | 3 | 677.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1177 daAuts D:2: 775 daAuts D:3: 80 daAuts