Dungeon Sprint DCSS version 0.33-a0-224-g21dfed3d1e (webtiles) character file. Game seed: 14439865892554638866 0 soriperham the Grave Robber (level 1, -2/13 HPs) Began as a Vampire Necromancer on Oct 9, 2024. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:22 (20 turns). soriperham the Grave Robber (Vampire Necromancer) Turns: 20, Time: 00:02:23 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no teleportation @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - 3 potions of magic d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History Welcome, soriperham the Vampire Necromancer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of charming. Ijyb shouts! Ijyb hits you with a +0 dagger. There is an open door here. You hit Ijyb but do no damage. Ijyb zaps a wand. You resist with significant effort. You hit Ijyb but do no damage. Ijyb hits you with a +0 dagger. You hit Ijyb but do no damage. Ijyb screams, "You look like good test subject!" Ijyb hits you with a +0 dagger. Adjust (i)tems, (s)pells, or (a)bilities? Okay, then. WARNING: ABOUT TO ENTER EXPLORE MODE! In explore mode, death is optional. Once you set a character to explore mode, you can't switch back. If you continue, your game will not be scored! Do you really want to enter explore mode? (Confirm with "yes".) Okay, then. You hit Ijyb but do no damage. Ijyb hits you with a +0 dagger. You completely miss Ijyb. Ijyb completely misses you. You barely miss Ijyb. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. You bite Ijyb, but do no damage. Ijyb hits you with a +0 dagger. You die... Ijyb screams, "Time for next experiment!" ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | soriperham the Vampire Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 12 | D | Noticed Ijyb 20 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 7 Bite || 1 Armour: Robe || 6 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 10 | 10 | 0 | 0 | 1 | 20.0 | Dungeon | 20 | 10 | 10 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 20 daAuts