Dungeon Crawl Stone Soup version 0.34-a0-1498-gefed43c35f (webtiles) character file. Game seed: 857187044751157841 42 sora11 the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Nov 28, 2025. Slain by Terence ... wielding a +0 short sword (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:41 (1355 turns). sora11 the Magician (Djinni Conjurer) Turns: 1355, Time: 00:03:42 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 80% Gold: 61 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of willpower Scrolls c - 4 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of poison {unknown} k - a scroll of vulnerability {unknown} l - a scroll of immolation {unknown} m - a scroll of noise {unknown} q - a scroll of teleportation {unknown} Potions d - a potion of lignification {unknown} f - 2 potions of haste {unknown} j - a potion of invisibility {unknown} n - a potion of heal wounds {unknown} o - a potion of cancellation {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the kobold. The kobold is heavily wounded. Terence hits you with a +0 short sword. The kobold hits you with a +0 dagger. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Terence hits you with a +0 short sword. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +1 scale mail of cold resistance (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +1 scale mail of cold resistance (moderately wounded, 100% to hit) Okay, then. Things that are here: a +0 dagger; a kobold corpse Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +1 scale mail of cold resistance (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .# # ## #.#. ###### .#. #..... .. #..### ##.## #########.#.. #...# #.....>##.### #...####.## ##..÷## #..@......####....÷# #?.@####....'...ß..) ## #............####...## .# #.........##.# #...#. ## #........####.. #...## # ###...###########.<.## # #.... #≈# #...## # #(..# ##≈## ####### ## ### #...# ##≈≈≈###.#...# .####.# #≈≈≈≈#......#. You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs A ribbon worm (D:2) 2 endoplasms 2 quokkas (D:1) 7 ball pythons 4 bats 4 frilled lizards A goblin (D:2) 8 kobolds 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sora11 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sora11 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 923 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 923 | D:2 | Learned a level 1 spell: Slow 1345 | D:2 | Encountered Terence 1355 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_ring D:2: layout_loops_cross, grunt_ministairs_14, chequers_decorated_corner, chequers_serial_rivers_large_a, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 66 Searing Ray || 5 Armour: Robe || 10 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1355 | 1342 | 13 | 0 | 1186 | 2 | 677.5 | Dungeon | 1355 | 1342 | 13 | 0 | 1186 | 2 | 677.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 740 daAuts D:2: 615 daAuts