sohlk Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 3, D:1) a +0 ring mail (1, 16, D:1) 2 flux baubles (2, 2, D:1) a +0 club a goblin skeleton (13, -8, D:1) a +0 whip of venom (20, -15, D:1) a ring of flight (26, 22, D:1) a +0 club (29, 5, D:1) a bat corpse (skeletalised by now) (30, 16, D:1) a +0 ring mail (30, 38, D:1) a +0 dagger (33, -9, D:1) a bat skeleton (33, 17, D:1) a +0 dagger a goblin corpse (skeletalised by now) (38, 1, D:1) a frilled lizard corpse (skeletalised by now) (39, -14, D:1) a +0 leather armour (40, 3, D:1) a jackal corpse (skeletalised by now) (41, 0, D:1) a quokka corpse (skeletalised by now) (41, 4, D:1) a bat corpse (skeletalised by now) (41, 5, D:1) a jackal corpse (skeletalised by now) (42, 3, D:1) a jackal corpse (skeletalised by now) (44, 5, D:1) a bat corpse (skeletalised by now) (46, 7, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (1, -12, D:2) a human skeleton (3, -9, D:2) a human corpse (skeletalised by now) (6, -16, D:2) a human skeleton (6, -8, D:2) a human corpse (skeletalised by now) (8, -10, D:2) a human skeleton (14, -11, D:2) a bat corpse (skeletalised by now) (16, -23, D:2) a +0 club a goblin corpse (skeletalised by now) (16, -19, D:2) a +0 leather armour (19, -3, D:2) a +0 whip a stone (32, -37, D:2) a +0 club (32, -27, D:2) a ball python corpse (43, -15, D:2) a ball python corpse (50, -9, D:2) a +0 club (51, 2, D:2) a +0 hammer (57, -27, D:2) the +4 quarterstaff of the Building Turtle {freeze, rF+ rCorr MP-7} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). a goblin corpse