Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-24-g2e2e0191d4 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 3914446892651842947, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name sohaxx -rc /dgldir/rcfiles/crawl-0.34/sohaxx.rc -macro /dgldir/rcfiles/crawl-0.34/sohaxx.macro -morgue /dgldir/morgue/sohaxx/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/sohaxx:2026-01-28.09:02:04.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5d92e14aea9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5d92e14bccda]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5d92e14aef7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7367ce0a3330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7367ce0fcb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7367ce0a327e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7367ce0868ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7367ce0877b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7367ce106ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x7367ce10938c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7367ce10bdae]: /usr/games/crawl-0.34(+0xce8171) [0x5d92e1ca2171]: /usr/games/crawl-0.34(+0xcd97c9) [0x5d92e1c937c9]: /usr/games/crawl-0.34(+0xcd6b71) [0x5d92e1c90b71]: /usr/games/crawl-0.34(+0xcd8f26) [0x5d92e1c92f26]: /usr/games/crawl-0.34(+0xcdec36) [0x5d92e1c98c36]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5d92e1495c9e]: CLua::close() /usr/games/crawl-0.34(+0x2f51f8) [0x5d92e12af1f8]: /usr/games/crawl-0.34(+0x2f81c4) [0x5d92e12b21c4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7367ce0881ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7367ce08828b]: /usr/games/crawl-0.34(_start+0x25) [0x5d92e13e1145]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007367ce16e7d7 in __GI___wait4 (pid=2790454, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007367ce16e7d7 in __GI___wait4 (pid=2790454, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005d92e14af14c in call_gdb (file=0x7367ce2624e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2722172\000\000\000\000\000" #2 0x00005d92e14bccf8 in do_crash_dump () at dbg-asrt.cc:673 t = 1769591598 dir = "/dgldir/morgue/sohaxx/" name = "/dgldir/morgue/sohaxx/crash-sohaxx-20260128-091318.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7367ce2624e0 <_IO_2_1_stderr_> #3 0x00005d92e14aef7a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007367ce0a327e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007367ce0868ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {102885941603216, 102885946557552, 102885429125674, 102885945933504, 102885945933600, 102885944421976, 102885945933536, 102885940978520, 102885941597704, 102885941597704, 102885945539664, 0, 102885941603216, 102885945540016, 102885434651888, 0}}, sa_flags = 970610688, sa_restorer = 0xffff} #10 0x00007367ce0877b6 in __libc_message_impl (fmt=fmt@entry=0x7367ce22c8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fff03a2f6c0, reg_save_area = 0x7fff03a2f650}} fd = 2 iov = {{iov_base = 0x7367ce22a672, iov_len = 23}, {iov_base = 0x7367ce22c8d9, iov_len = 1}, {iov_base = 0x5d92e1c910a0 , iov_len = 0}, {iov_base = 0x7fff03a39e70, iov_len = 16}, {iov_base = 0x6993c829ef042c92, iov_len = 0}, {iov_base = 0x5d9300005668, iov_len = 102885941597704}, {iov_base = 0x7fff03a2f6a0, iov_len = 126889676012843}} iovcnt = total = cp = #11 0x00007367ce106ff5 in malloc_printerr (str=str@entry=0x7367ce22a672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007367ce10938c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x00007367ce10bdae in __GI___libc_free (mem=0x5d93003c93e0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5d93003c93d0 err = 2 #14 0x00005d92e1ca2171 in l_alloc () No symbol table info available. #15 0x00005d92e1c937c9 in luaM_free_ () No symbol table info available. #16 0x00005d92e1c90b71 in luaF_freeproto () No symbol table info available. #17 0x00005d92e1c92f26 in luaC_freeallobjects () No symbol table info available. #18 0x00005d92e1c98c36 in close_state () No symbol table info available. #19 0x00005d92e1495c9e in CLua::close (this=0x5d92e2362c40 ) at clua.cc:84 slisteners = #20 0x00005d92e12af1f8 in _reset_game () at main.cc:355 No locals. #21 0x00005d92e12b21c4 in _launch_game_loop () at main.cc:403 ge = @0x5d930071c2a0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7fff03a3ab28) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy misses you. You thump the training dummy! The training dummy is almost destroyed. The training dummy hits you but does no damage. You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. You start waiting. Done waiting. You open the door. You encounter a rat. The rat squeaks loudly. There is an open door here. The rat barely misses you. You sock the rat! You kill the rat! You open the door. You encounter 3 rats. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. The rat squeaks loudly. You sock the rat! You kill the rat! You sock the rat! You kill the rat! You hit the rat. You kill the rat! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. Things that are here: a rat corpse; a rat corpse; a rat corpse There are no objects that can be picked up here. a rat corpse x3 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. Things that are here: a rat corpse; a rat corpse; a rat corpse There are no objects that can be picked up here. a rat corpse x3 Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. Press: ? - help, v - describe, . - travel The floor. Found a stone staircase leading down. The jackal barks! You open the door. The jackal bites you. You barely miss the jackal. The jackal barely misses you. You sock the jackal! You kill the jackal! There is an open door here. There are no items here. As you open the door, it creaks loudly! There is an open door here. The wyvern hisses angrily. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Okay, then. The training dummy throws a stone. The stone closely misses you. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone hits you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy but does no damage. The training dummy throws a stone. The stone hits you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. Okay, then. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 quarterstaff. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You shoot an arrow. The arrow hits the training dummy! You destroy the training dummy! Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. The rat squeaks loudly. Press: ? - help, v - describe, . - travel Here: a rat (thin mist) The floor. You encounter a rat. The rat squeaks loudly. Press: ? - help, v - describe, . - travel Here: a rat (thin mist) The floor. There are monsters nearby! Press: ? - help, v - describe, . - travel Here: a rat (thin mist) The floor. There are monsters nearby! Okay, then. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. The rat is heavily wounded. You shoot an arrow. The arrow hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow closely misses the rat. You shoot an arrow. The arrow hits the rat. The rat is heavily wounded. The rat closely misses you. The rat bites you. You shoot an arrow. The arrow closely misses the rat. The rat bites you but does no damage. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (heavily wounded, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Things that are here: a rat corpse; a rat corpse You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat but does no damage. The rat squeaks loudly. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. The rat is severely wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (severely wounded, 58% to hit) You shoot an arrow. The arrow completely misses the rat. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (severely wounded, 58% to hit) You shoot an arrow. The arrow closely misses the rat. x2 You shoot an arrow. The arrow hits the rat. You kill the rat! You see here a rat corpse. A rat is nearby! Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow completely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-24-g2e2e0191d4) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sohaxx] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 22 | 3 | 374 | 74/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 6 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 24 | 0 | 5 | 5/50 Throwing | X | 1 | 1 | 0 | 0 | 0/50 Armour | X | 1 | 21 | 3 | 448 | 148/200 Dodging | X | 1 | 1 | 0 | 0 | 0/50 Stealth | X | 1 | 20 | 0 | 5 | 5/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 5 | 2 | 164 | 14/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 23 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ###### ..#####.##..>### .....#.##.# #.>.## ..†.#.#..### #@# ......#....## ##.# ...##.......###.## ....#.....####...# ♣♣.....†..###....# ♣..........#....## ....§§§..##...### ....§§§.....### ....§§§.##### ######### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.