Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 16595124533491027421 4 snp135 the Sneak (level 1, 8/11 HPs) Began as a Poltergeist Enchanter on July 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:24 (435 turns). snp135 the Sneak (Poltergeist Enchanter) Turns: 435, Time: 00:01:24 Health: 8/11 AC: 2 Str: 4 XL: 1 Next: 70% Magic: 3/3 EV: 11 Int: 17 God: Gold: 28 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles e - 3 stones (quivered) Armour b - a +1 cloak (haunted) Potions c - a potion of invisibility d - a potion of mutation {unknown} Skills: - Level 1.1 Short Blades - Level 2.2 Dodging + Level 4.9 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You closely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal completely misses you. The jackal closely misses you. You completely miss the jackal. The jackal is severely wounded. The jackal bites you. You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal. You kill the jackal! You see here a jackal corpse. You start resting. HP restored. You start waiting. Done waiting. A goblin comes into view. It is wielding a +0 dagger. A quokka and a kobold come into view. The goblin shouts! The goblin completely misses you. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. The goblin attacks as it pursues you! The goblin misses you. The goblin attacks as it pursues you! The goblin barely misses you. The goblin hits you with a +0 dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.................. #.................. ####.................. ##.....................# ##..##.......K..........# #..####+####g####.......# #.##.##.# #g# #.......# #.##.##.## #r# #.......# #.# #.##.##..###@####.......# #.# ##.#...##..##............###.# #..#...###...#.÷.............. #.##...##..#...####...#....... #.#.....#.###...# #...#....... #†...<....# ##..###...#....... ###.†...### #...##...#....... ##...## ###.#.#####........ #...# #.................. You could see a quokka, a hobgoblin, a goblin and a kobold. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snp135 the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 435 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, chequers_serial_rivers_room_b Action || total ---------------------------++------- Melee: Dagger || 32 Throw: Stone || 2 Use: Scroll || 1 Potion || 1 Armour: Skin || 18 Dodge: Dodged || 33