Dungeon Crawl Stone Soup version 0.34-a0-1928-gc6910b0dee (webtiles) character file. Game seed: 13572041713592153863 87464 sniakfm the Eclecticist (level 15, -14/78 HPs) Began as a Deep Elf Earth Elementalist on Jan 2, 2026. Was a High Priest of Sif Muna. Killed from afar by a thermic dynamo (21 damage) ... with a rebounding bolt of cold ... on level 1 of the Elven Halls. The game lasted 00:52:55 (22954 turns). sniakfm the Eclecticist (DEEE) Turns: 22954, Time: 00:52:56 Health: -14/78 AC: 12 Str: 5 XL: 15 Next: 43% Magic: 28/36 EV: 14 Int: 31 God: Sif Muna [*****.] Gold: 6 SH: 0 Dex: 15 Spells: 5/44 levels left rFire + . . (50%) w - staff of air rCold + . . (50%) o - orb {Mesmerism} rNeg . . . (100%) u - +0 leather armour "Jicy" {rPois rF+ SInv} rPois + (33%) K - +0 helmet {Int+3} rElec + (33%) l - scarf {Shadows} rCorr . (100%) e - +2 pair of gloves SInv + j - +0 pair of boots Will +.... d - amulet of regeneration Stlth ++ F - ring of protection from cold HPRegen 1.13/turn c - +4 ring of protection MPRegen 0.50/turn %: no passive effects @: forested, studying Necromancy, very slow A: magic regeneration a: Renounce Religion (0%), Channel Magic (5%), Forget Spell (0%), Divine Exegesis (34%) You were on level 1 of the Elven Halls. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 4 branches of the dungeon, and saw 20 of its levels. You also visited: Sewer, Ossuary, Ice Cave and Volcano. You collected 2009 gold pieces. You spent 2003 gold pieces at shops. Inventory: Hand Weapons f - a +1 short sword of flaming h - a +1 scythe of venom i - a +0 battleaxe of sundering n - a +3 trident of draining q - a +2 whip of electrocution E - the +9 dagger of Daobiwon {drain, rPois rF++} (You found it on level 5 of the Lair of Beasts) rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. Missiles m - 3 curare-tipped darts A - 8 javelins Armour a - a +0 robe b - a +0 helmet e - a +2 pair of gloves (worn) g - a +0 helmet j - a +0 pair of boots (worn) l - a scarf of shadows (worn) o - an orb of mesmerism (worn) p - a +0 cloak r - a +0 pair of gloves of stealth s - an orb of energy u - the +0 leather armour "Jicy" (worn) {rPois rF+ SInv} (You found it in a volcano) rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. v - a +2 pair of boots of rampaging C - the +1 leather armour "Xots" {rElec Str+3 Dex-2} (You found it on level 5 of the Lair of Beasts) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. J - a +1 crystal plate armour of cold resistance K - a +0 helmet of intelligence (worn) Magical Staves w - a staff of air (weapon) x - a staff of alchemy y - a staff of fire G - a staff of necromancy Jewellery c - a +4 ring of protection (worn) d - an amulet of regeneration (worn) k - a ring of resist corrosion t - an amulet of faith z - a +6 ring of dexterity B - a ring of poison resistance D - an amulet of alchemy F - a ring of protection from cold (worn) H - an amulet of magic regeneration I - a ring of protection from cold Wands b - a wand of quicksilver (10) c - a wand of warping (5) a - a wand of flame (48) e - a wand of paralysis (5) d - a wand of digging (3) Scrolls i - 8 scrolls of identify N - 2 scrolls of noise g - 2 scrolls of fog a - 3 scrolls of enchant armour t - a scroll of teleportation p - 2 scrolls of poison S - 2 scrolls of silence f - 5 scrolls of fear w - 2 scrolls of enchant weapon V - 8 scrolls of vulnerability I - 2 scrolls of immolation x - a scroll of amnesia Potions g - 2 potions of magic m - 6 potions of might b - 4 potions of brilliance w - 3 potions of heal wounds M - 4 potions of mutation h - 11 potions of haste B - 4 potions of berserk rage A - 3 potions of attraction s - 2 potions of moonshine i - 3 potions of invisibility r - 6 potions of resistance a - 2 potions of ambrosia C - a potion of cancellation L - a potion of lignification e - 2 potions of enlightenment c - 4 potions of curing Miscellaneous g - a +0 phial of floods Skills: - Level 3.0 Fighting - Level 2.0 Armour + Level 9.2 Dodging + Level 9.5 Stealth + Level 15.3 Spellcasting - Level 8.3 Conjurations + Level 15.3 Hexes + Level 15.2 Summonings - Level 5.0 Translocations - Level 9.0 Earth Magic - Level 8.0 Invocations - Level 4.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Passwall Erth 68% N/A 1% 3 b - Brom's Barrelling Bo Conj/Erth 67% 2d10 1% 4 c - Summon Seismosaurus Summ/Erth 78% N/A 1% 4 d - Sphinx Sisters Hex/Summ 43% N/A 4% 7 e - Bombard Conj/Erth 33% 9d6 13% 6 f - Summon Forest Summ/Tloc 36% N/A 1% 5 p - Petrify Alch/Erth 25% N/A 4% 4 w - Stone Arrow Conj/Erth 100% 3d13 1% 3 z - Sandblast Erth 100% 2d20 1% 1 B - Blink Tloc 100% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 87% N/A 0% 3 Apportation Tloc 100% N/A 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Call Canine Familiar Summ 87% N/A 1% 3 Hailstorm Conj/Ice 49% 3d10 1% 3 Inner Flame Hex/Fire 63% N/A 1% 3 Maxwell's Portable Pile Tloc 53% (3-9)d6 1% 3 Summon Ice Beast Ice/Summ 63% N/A 1% 3 Teleport Other Tloc 53% N/A 1% 3 Dimensional Bullseye Hex/Tloc 36% N/A 1% 4 Martyr's Knell Necr/Summ 63% N/A 1% 4 Summon Mana Viper Hex/Summ 87% N/A 1% 5 Poisonous Vapours Alch/Air 100% 1d4 3% 1 Soul Splinter Necr 92% N/A 3% 1 Passage of Golubria Tloc 53% N/A 3% 4 Metabolic Englaciation Hex/Ice 31% N/A 3% 5 Construct Spike Launche Frge 46% 2d4 4% 2 Scorch Fire 46% 2d6 4% 2 Sublimation of Blood Necr 23% N/A 4% 2 Flame Wave Conj/Fire 49% 2d12 5% 4 Frozen Ramparts Ice 46% 1d7 9% 3 Fugue of the Fallen Necr 23% N/A 9% 3 Launch Clockwork Bee Frge 23% N/A 9% 3 Vhi's Electric Charge Tloc/Air 100% N/A 11% 4 Arcjolt Conj/Air 32% 1d42 16% 5 Irradiate Conj/Alch 24% 3d19 16% 5 Freezing Cloud Conj/Ice/Air 28% 6-21 26% 5 Airstrike Air 17% 2d(3-19) 30% 4 Forge Lightning Spire Air/Frge 35% 3d6 30% 4 Alistair's Walking Alem Alch/Frge 23% N/A 63% 5 Detonation Catalyst Fire/Alch 23% 2d1 63% 5 Summon Cactus Giant Summ 43% N/A 1% 6 Summon Horrible Things Summ 43% N/A 36% 8 Dispersal Tloc 26% N/A 52% 6 Fortress Blast Frge 30% 6d7 99% 6 Sculpt Simulacrum Ice/Alch 11% N/A 99% 6 Ignition Fire 11% 3d5 100% 8 Maxwell's Capacitive Co Air 17% ∞ 100% 8 Death's Door Necr 11% N/A 100% 9 Platinum Paragon Frge 11% 4d12 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Zot: 26626 Temple (0/1) D:5 Lair (5/5) D:8 Zot: 22067 Shoals (0/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Zot: 10575 Elf (1/3) Orc:2 Zot: 5989 Sewer (visited) Ossuary (visited) IceCv (visited) Volcano (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Dithmenos Elyvilon Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Beogh Jiyva Shops: D:2 * D:10 * Orc:1 !: Orc:2 ?*[! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your dryad is burned terribly! Your dryad dies! Your dryad's corpse disappears in a puff of smoke! The forest abruptly stops moving. Your snaplasher vine falls limply to the ground. x2 Your guardian sphinx mutters an ancient curse at the thermic dynamo. The thermic dynamo is smitten. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! A wild whirl of ice shoots out from the thermic dynamo at you. The rebounding bolt of cold hits your sphinx marauder!! The rebounding bolt of cold hits you! You resist. The deep elf archer shoots an arrow. The arrow hits your sphinx marauder! Your guardian sphinx bites the thermic dynamo!! The thermic dynamo is destroyed! Sif Muna accepts your kill. Your sphinx marauder is engulfed in freezing vapours. Your sphinx marauder completely misses the deep elf archer. The deep elf zephyrmancer attacks as it pursues you! The deep elf zephyrmancer barely misses you. There is a staircase back to the Mines, spattered with blood here. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. The deep elf archer shoots an arrow. The arrow closely misses your sphinx marauder. The arrow hits you!! * * * LOW HITPOINT WARNING * * * Your guardian sphinx barely misses the deep elf archer. Your guardian sphinx claws the deep elf archer! The deep elf archer dies! Sif Muna accepts your kill. You hear a splash. x3 Your sphinx marauder is engulfed in freezing vapours. Your sphinx marauder misses the thermic dynamo. The thermic dynamo overflows with ice and vents excess cold at you. The rebounding bolt of cold hits you! You resist. * * * LOW HITPOINT WARNING * * * The rebounding bolt of cold hits you!! You resist. You die... ###♣♣♣♣# .~~~≈≈~♣# ~~~~≈≈~!## ~~~~H≈~○~# ~~~)H°@§~# ~~~~~v