snakeform Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (3, 12, D:1) a +2 dagger of draining a goblin skeleton (6, -9, D:1) a bat skeleton (11, -22, D:1) a +0 pair of boots (18, 15, D:1) a +0 whip (26, -28, D:1) a +0 club (26, -27, D:1) a bat corpse (skeletalised by now) (26, -26, D:1) an orb of energy (27, -20, D:1) a bat corpse (skeletalised by now) (34, -22, D:1) a +0 club (37, -20, D:1) a rat skeleton (37, -15, D:1) a +0 short sword (37, -4, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (38, -6, D:1) a +0 sling (39, -3, D:1) a +0 short sword (40, -25, D:1) a +0 robe (44, -16, D:1) a +0 helmet (44, -11, D:1) a frilled lizard corpse (skeletalised by now) (45, -11, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, -7, D:2) a large rock (4, -6, D:2) a +0 scythe a +0 robe the human corpse of Sigmund