Dungeon Crawl Stone Soup version 0.34-a0-855-g4770884fd2 (webtiles) character file. Game seed: 14732577123721460229 137 snakeclaw the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Sept 27, 2025. Slain by a crocodile (10 damage) ... in a sewer. The game lasted 00:07:10 (2037 turns). snakeclaw the Conjurer (Deep Elf Conjurer) Turns: 2037, Time: 00:07:10 Health: 0/28 AC: 7 Str: 4 XL: 5 Next: 0% Magic: 4/12 EV: 12 Int: 25 God: Gold: 84 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) e - +0 short sword (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) f - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 84 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +0 short sword of flaming (weapon) Armour a - a +0 robe (worn) d - a +0 buckler f - a +0 helmet (worn) Jewellery c - a +4 ring of protection (worn) Scrolls S - a scroll of silence d - a scroll of torment {unknown} t - 3 scrolls of teleportation r - a scroll of revelation j - 2 scrolls of fear {unknown} l - a scroll of noise {unknown} m - a scroll of amnesia {unknown} q - 3 scrolls of blinking {unknown} u - a scroll of summoning {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} k - a potion of berserk rage {unknown} n - 2 potions of cancellation {unknown} o - a potion of curing {unknown} p - a potion of lignification {unknown} Skills: - Level 3.2 Dodging - Level 3.2 Stealth - Level 3.6 Spellcasting - Level 4.8 Conjurations + Level 3.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 10% 1 Hailstorm Conj/Ice 16% 3d6 11% 3 Call Imp Summ 8% N/A 14% 2 Construct Spike Launche Frge 8% 2d3 14% 2 Grave Claw Necr 8% 2d7 14% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 28% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Fireball Conj/Fire 8% 3d6 69% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Magic courses through your body. The crocodile barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The crocodile bites you. The crocodile drags you backwards! Splash! The crocodile attacks as it pursues you! The crocodile closely misses you. Your fulminant prism crackles loudly. You hit the crocodile but do no damage. The crocodile is heavily wounded. The crocodile closely misses you. Your fulminant prism explodes! The blast of energy engulfs the crocodile! The crocodile is severely wounded. Casting: Fulminant Prism (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The crocodile bites you. The crocodile drags you backwards! Your fulminant prism crackles loudly. You closely miss the crocodile. The crocodile is severely wounded. The crocodile misses you. Your fulminant prism explodes! The blast of energy engulfs the crocodile! The crocodile is almost dead. Casting: Fulminant Prism (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (almost dead, 74% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you! You die... ############### ##~############# ######~################# #...##~##########.~....### ** #.∩.#.~.#######.~..~.~..†#***, #.∩...~.#####..~~~####~~..~#*, #.....~.###.~..~#### ###~.~..# ######~)††...@~##### *#~~~.† #.....)~###.~l~~#### *##~...~# #.....~.#####...~.####~....##~ #.....~.#######....~.~..÷###*, #....#~##########......##* ** #...##~################# #...##~############# ##.###~############# #..############### You could see a crocodile. Vanquished Creatures Terence (D:2) Robin (D:1) A gnoll (D:1) 2 adders 5 dart slugs (D:1) 3 endoplasms 9 hobgoblins 10 jackals A quokka (D:1) 7 ball pythons 3 bats 3 frilled lizards 13 goblins 10 kobolds 7 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snakeclaw the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 195 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 218 | D:1 | Learned a level 2 spell: Searing Ray 465 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 866 | D:2 | Reached skill level 1 in Alchemy 998 | D:2 | Noticed Terence 1003 | D:2 | Killed Terence 1004 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/11 1045 | D:2 | Learned a level 4 spell: Fulminant Prism 1073 | D:2 | Noticed Robin 1092 | D:1 | Killed Robin 1833 | D:3 | Found a glowing drain. 1865 | Sewer | Entered a sewer 1960 | Sewer | Noticed a crocodile 2010 | Sewer | Reached XP level 5. HP: 28/28 MP: 10/12 2037 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_cross, minmay_small_reverse_x D:2: layout_basic, uniq_robin, uniq_terence D:3: layout_loops_ring, lemuel_doored_altar, tso_metal_star, cheibrodos_sewer_entry_sluice, minmay_fountain_box Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.2 Alchemy | 2 3 | 3.4 Spellcasting | | 3.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 5 || 16 Melee: Dagger | 11 | || 11 Short sword | | 5 || 5 Cast: Magic Dart | 57 | 22 || 79 Searing Ray | 9 | 15 || 24 Fulminant Prism | | 5 || 5 Drink: Magic | | 1 || 1 Read: Teleportation | | 1 || 1 Revelation | | 1 || 1 Silence | | 1 || 1 Armour: Robe | 8 | 9 || 17 Dodge: Dodged | 17 | 11 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2040 | 1893 | 147 | 84 | 1371 | 4 | 510.0 | Dungeon | 1863 | 1716 | 147 | 28 | 1346 | 3 | 621.0 | Sewer | 176 | 176 | 0 | 56 | 25 | 1 | 176.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 928 daAuts D:2: 742 daAuts D:3: 192 daAuts Sewer: 176 daAuts